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[Linux] Editor crash on loading project with Vulkan API active
Steps to reproduce: Create new "3D Core" project Open Project Settings (Edit/Project Settings) Go to "Player" tab In "Other Settings... Read more
[Android] Consecutive builds take an extensive amount of time preparing ...
Reproduction steps: Build and Run the attached project multiple times Observe the build times Expected result: The Project builds fa... Read more
Object Picker is not selecting an object when its field is not in the ed...
How to reproduce:1. Open the user’s attached project2. Reduce the height of the editor window3. Select “Cube” GameObject4. In the In... Read more
[APV] Cannot choose where Baking sets are created
Logging this as a reminder. Its an UX bug, that user has to anticipate the asset will be created somewhere and then it has to be fou... Read more
The URP Light Objects are pink
How to reproduce:1. Open the attached repro-project from Google Drive2. Select the Scene view3. Observe the URP Light Objects Expect... Read more
The depth prepass does not batch effectively
The depth only shader does not have any variants (I think) and should therefore be optimal for batching. The frame debugger indicate... Read more
Unity takes a long times on Assembly Reload when recompiling script changes
Reproduction steps: Open the attached project “PerfomanceIssueProject” Open Window → Analysis → Profiler window In the Profiler wind... Read more
[VFX] Sample Gradient Compilation Failure
Sample Gradient when the result can be constant folded on the GPU is generating a failure:```Invalid VFX parent for sample Gradient ... Read more
[OpenXR][HDRP] Ray-traced colored shadows render differently in left and...
Steps to reproduce:1. Open the attached Google Drive project2. Connect Oculus Link3. Enter Play mode with Quest link connected4. Mov... Read more
NullReferenceException errors appear when using "select half" button
How to reproduce:1. Download and open the attached project2. In the Project window, select both prefabs3. In the Inspector window, p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled