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[Android] Profiler connectivity issues when trying to connect Android 13...
To reproduce:1. Open projec any project2. Build and run the project (on Android 13 device) (with Autoconnect profiler enabled in edi... Read more
Typo in UWP documentation
On https://docs.unity3d.com/2020.3/Documentation/Manual/windowsstore-plugins-il2cpp.html, it says: "However, it’s still possible to ... Read more
A Sprite has a missing vertical line when a Texture 2D is converted to a...
Steps to reproduce:1. Open the user’s attached project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Select the “Assets/char_... Read more
[Android] Build Report Inspector generates "apkanalyzer failed to estima...
How to reproduce:1. Go to “Edit the system environment variables” > “Environment Variables…” > “New”2. Add “JAVA_TOOL_OPTIONS“... Read more
[VFX Graph] Opaque Unlit Output don't write to Depth
How to Reproduce: Open an URP (3D Core) Project (2021.3) Make sure VFXGraph Package is installed or Install it Import the provided p... Read more
[HDRP] Screen space reflections debug is black
The SSR debug mode is always black. branch: srp/devs EDIT: Turns out the debug exposure needs to be overridden in order SSR to be se... Read more
NullReferenceException is thrown when opening Light Explorer with 2D Lights
How to reproduce:1. Open the attached project “2023.1 Alpha.zip”2. Open Window>Rendering>Light Explorer Expected results: No N... Read more
[Linux] Incorrect docking preview/dock position
Steps to reproduce: Open Unity Try to drag around and dock any window Actual result: Docking preview is showing incorrect scaling an... Read more
GBuffer shadowmask only contains red channel
There is an unexpected difference in lighting between deferred and forward caused by an incorrect render of the shadowmask in the GB... Read more
Crash with multiple stack traces when entering the Play Mode
Reproduction steps:1. Open the user’s attached project2. Enter the Play Mode Expected result: Unity Editor enters the Play ModeActua... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU: ASTC texture mip levels are corrupt
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used