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RenderTexture objects duplicate when recompiling scripts
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Scenes/SampleScene.unity” scene3. Click Window > Analys... Read more
[2D] The order of the Sprites is changed in the drop-down asset creation...
Reproduction steps:1. Open the attached ‘SpriteEditor_Bug' project2. Open the ‘SampleScene’3. In the Hierarchy window right-click an... Read more
Cursor disappears in the Inspector window when hovering and trying to cl...
How to reproduce:1. Create a new Unity project2. Right-click on the Hierarchy window and create a Cube (3D Object > Cube)3. Selec... Read more
[Win10] Editor closes when changing Auto Graphics API and does not restart
Update: this also affects Reimport All, much simpler steps to reproduce:1 Create new 3D project2 In Project Browser do RightMouse -&... Read more
IME languages are not recognized when entering input in Mobile and WebGL...
Open the attached project "InputAndTMPInput-TestProject.zip" In File > Build Settings make sure that the WebGL Platform is select... Read more
IME languages are not recognized when entering input in Mobile and WebGL...
Open the attached project "InputAndTMPInput-TestProject.zip" In File > Build Settings make sure that the WebGL Platform is select... Read more
Variable values in script are not updated after entering Play Mode for f...
How to reproduce:1. Open attached project2. In Editor open any Scene (e.g. Assets/Scenes/GameScene)3. Create any object in Hierarchy... Read more
Crash on LightProbesManager::Append when unloading Scene Async that cont...
How to reproduce: Open the attached project Open scene "SCENE1" Enter Play Mode In the Hierarchy enable the “LOADER_ACTIVATE_ME_FORT... Read more
The WebGL Diagnostics panel shows Total/Used JS Memory as N/A on Desktop...
Steps to reproduce: Open a new Unity project Set Build target to WebGL Go to Project Settings>Player>Publishing Settings and t... Read more
Crash in native ImposterRenderTexture destructor
Steps to reproduce: Open the attached project Go to Window>General>Test Runner Select the Play Mode test tab Run the test "_02... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject