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Cannot get screenshots from Vulkan when off-screen swapchain is in use
Note: This likely effects Stadia as well, and other platforms that use off-screen swapchain. Oculus 1.4.3 and URP 7.3.1 (used in 201... Read more
[Mac] EndLayoutGroup error is thrown when closing a SaveFilePanel invoke...
Reproduction steps:1. Open the attached project ("EndLayoutGroup_Bug.zip")2. Select a GameObject from the Hierarchy window3. Click t... Read more
Project Browser busy repaints due to IsLoadingAssetPreviews() always ret...
This has only been tested on trunk so far. Not sure when it started. 1) Ensure repaint dots are enabled in the Preferences window (u... Read more
Nondeterministic build when building Asset Bundle containing shaders
Reproduction steps:1. Open "Test.bat" from project directory and make sure the path of Unity.exe is correct2. Run "Test.bat"3. Wait ... Read more
[URP] "Empty" meshes rendered on top of the Scene view using an incorrec...
Steps to reproduce: Open the attached project Open Scenes/SampleScene.unity Observe the issue (it is also visible in the attached vi... Read more
[HDRP] [Gamecore] Terrain holes don't show up on Scarlett builds
Reproduces on: 2023.1.0a1, 2020.3.36f1 Steps to reproduce: 1) Simply open attached scene and build on Scarlett 2) Observe that holes... Read more
Anchor Transform Tool is in incorrect position when parent Transform is ...
Steps to reproduce: Open new project Add 2 GameObjects Make 1 GameObject a parent of the other Add ArticulationBody component to bot... Read more
[HDRP] Refraction does not fallback to Reflection Probe cubemap when Gam...
Reproduction steps:1. Open the user's project2. Open “Assets/Scenes/Test” scene and enter Play Mode3. Rotate the "Quad" GameObject E... Read more
Some dropdowns in the Editor don't close when clicked a second time
Reproduction steps:1. Create a new project2. Go to the Console window and open the "Clear console entries" dropdown3. Close the "Cle... Read more
Crash when closing Unity Editor after creating Prefab root
Reproduction steps:1. Open the attached project2. Open “Assets/GameObject.prefab”3. In the Hierarchy window click “GameObject” and d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject