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0
votes
Active

Coverage API returns wrong file path for fields in partial class that ar...

Scripting

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Nov 19, 2021

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Version/s: 2019.4, 2020.3, 2020.3.19f1, 2021.2, 2022.1

Steps to reproduce: 1. Open attached project partial-class-cov-issue.zip2. Open Test Runner3. Run the only test in the project4. Ope... Read more

0
votes
Active

High CPU usage with UpdateNavMeshDataAsync on Android

AI Navigation

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Mar 19, 2020

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Version/s: 2020.1.0a25, 2022.2.0a13

Steps to reproduce:0. Open attached project "Project.zip"1. Build and deploy a development build on an Android device (we used a Sam... Read more

4
votes
By Design

Identifier uniqueness violation, Sprite Renderer loses Sprite property w...

2D

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Nov 18, 2021

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Version/s: 2021.2.0a7, 2021.2.2f1, 2022.1

Reproduction steps:1. Open the user's attached project2. Reimport the "fruits_sheet" in Assets/Sprites3. Right-click the "fruits_she... Read more

0
votes
Fixed

[iOS] Images used in Relative & Constant launch screens aren't included ...

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Jul 27, 2023

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Version/s: 2023.2.0b3, 2023.3.0a2, 7000.0.0a1

Steps to reproduce: Open attached project (splash-test.zip) Switch to iOS platform Make sure that 'Unity Launch Screens' are set up ... Read more

9
votes
Fixed

Time.realtimeSinceStartup returns delayed time when Android device scree...

Mobile

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Jan 06, 2017

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Version/s: 5.4.3f1

Reproduction steps:1. Open the attached project2. Build the project on Android device3. Prepare stopwatch4. Run the project on Andro... Read more

0
votes
Fixed

Unity throws "iterator==end" error when reading serialized file metadata...

Scripting

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Sep 19, 2016

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Version/s: 5.4.1f1

Steps to reproduce:1. Open attached project-Error appears Results: reading serialized file metadata after loading a scene throws "it... Read more

0
votes
Won't Fix

TlsException when moving binaries and running the project

Mono

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Apr 27, 2020

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Version/s: 2019.3, 2019.3.9f1, 2020.2

Steps to reproduce:1. Open User-supplied project (Project.rar -> unity_project)2. Run Sample scene Expected: no errorsActual: err... Read more

0
votes
Won't Fix

[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value

AI Navigation

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Jul 30, 2015

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Version/s: 5.2.0b5

If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more

0
votes
Won't Fix

[SpeedTree] Windzone Main/Turbulence settings have no effect

Speedtree Integration

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Apr 30, 2015

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Version/s: 5.1.0b5

To Reproduuce: 1. Open scene test & play.2. Observe that changing Main & Turbulence setting on the WindZone object has effec... Read more

1
votes
Fixed

Fatal signal 11 (SIGSEGV), code 2 crash on Android devices

Android

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Jan 28, 2016

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Version/s: 5.3.1p4

Some apps crashes with Fatal signal 11 (SIGSEGV), code 2 message on Android devices Read more

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