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Light Probes don't capture indirect light when "Reload Scene" is disable...
How to reproduce:1. Open the attached project's "case_1193878-Project.zip" Scene labeled "PhysicsTest"2. Enter the Play Mode and Ins... Read more
Profiling the Editor while running a Development Build causes a flood of...
Reproduction steps:1. Open WireShark2. Filter "ip.dst==225.0.0.222"3. Create a New Project4. Build & Run a Standalone build (Dev... Read more
[Hub] [Linux] Cannot run Hub as Glibc 3.4.20-21 is required but unavaila...
[Hub] [Linux] Cannot run Hub as Glibc 3.4.20-21 is required but unavailable in CentOS 7 As of Hub 1.3.3, the Linux native implementa... Read more
Hub lags when switching between tabs
Repro steps:1. Open Unity Hub2. Switch to the Learn or Installs tab Expected results: the chosen tab opens up instantaneouslyActual ... Read more
Custom shader doesn't override built-in terrain shader
How to reproduce:1. Open the attached '1193781-shader-override-issue.zip' project2. Open 'SampleScene' Scene3. Inspect 'Standard-Fir... Read more
Profiler stucks with Autoconnected Player option and can't be switched b...
How to reproduce:1. Create a new project2. Open Window -> Analysis -> Profiler3. Enter Play Mode4. Select AndroidPlayer(samsun... Read more
Disabling and re-enabling IAP in services window throws multiple errors ...
Steps to reproduce: 1. Create new project and import unity IAP package from asset store2. Open services window and enable IAP3. In s... Read more
Unity purchasing gives error on project upgrade due to failing to find U...
Steps to reproduce: The easiest way to reproduce this error is to do an upgrade from one version to another, so, to reproduce1. Open... Read more
GameObject is not properly Rotated when its Rigidbody is set to Interpolate
How to reproduce:1. Open the user's attached case2. Open the "ShowcaseScene" Scene3. Enter the Play Mode4. Walk left to enter the "G... Read more
[CPU PLM] Editor crashes while generating lightmaps.
How to reproduce: 1. Open attached project.2. Open StarterArea Design scene.3. Press Generate Lighting in the Lighting Window. Notic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject