Search Issue Tracker
Editing and saving a Script after entering Play Mode freezes the Editor ...
How to reproduce:1. Open the attached project2. Enter the Play Mode and click the "Registration" Button3. Fill out the account detai... Read more
[Graphics] Editor restarts on switching graphics API in play mode but th...
Editor restarts on switching graphics API in play mode but the graphics API does not switch. In previous versions, Editor used to th... Read more
[Tilemap] Selection box doesn't appear in "Edit" mode when tiles are sel...
When Tile palette is in Edit mode and Tiles are selected using selection tools then the selected tile area doesn't highlight, refer ... Read more
Shader EditorCompileVariant takes a lot of performance when shader compi...
How to reproduce:1. Open attached project "" and scene "" Expected result: the Editor is not slowActual result: the Editor is slow R... Read more
The user can no longer see empty folders at glance, but has to open each...
The user should be able to see (like on Windows) if a folder is empty without opening it. This has been a a user request for large f... Read more
[DirectX12] Editor crashes on changing the texture of Face/Outline prope...
Editor crashes on changing the texture of Face/Outline property of Material Presets shader in TextMesh-Pro with Direct3D12 Graphics ... Read more
[2D] "Invalid targetHash" and "Assertion failed" error messages when de...
"Invalid targetHash" and "Assertion failed" error messages when deleting packed atlases Error messages occur when atlases are packed... Read more
Error with .NET Standard 2.0 assemblies depending on their place in Assets
To reproduce:1) Open the attached project and scene2) Play it Expected: `1` and `2` are output in the console 3) Insert one of the t... Read more
90' offset on Generic animation import
Motion files have a 90' offset on Generic animation import. Attached project contains a model file (DefaultMale) and multiple motion... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject