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[Backport] [UI Toolkit] TreeView drop-down arrow is focused after adding...
How to reproduce:1. Open the attached project “devs-sequences-uitoolkit_repro.zip”2. Open UI Toolkit Sequences window (Window > S... Read more
[Mac] About Unity fails to show full version after pressing "option" key
How to reproduce:1. Create/open any Unity project2. Unity -> About Unity... -> Press "option" key3. Observe the About Unity wi... Read more
Visual artefacts when filling an arc with the UI Toolkit Painter2D
Reproduction steps: Open the user's attached project Open Tools > FilledArcWindow Observe the Window Expected result: Smooth line... Read more
Meshes are missing when using Static Batching with Scriptable Build Pipe...
How to reproduce:1. Open the user’s attached project2. Open scene Scenes/Loader3. At the top of the Editor window, go to H4K -> B... Read more
Array is marked as undisposable when using AsyncGPUReadback.RequestIntoN...
How to reproduce:1. Open the attached project (NativeArrayTest.zip)2. Open scene Scenes/TestScene23. Press the Play button, then pre... Read more
Input field value cannot be copied in runtime when the field is readonly
Reproduction steps:1. Open the attached “ReadonlyCopy.zip“ project2. Open the “SampleScene” scene3. Enter Play mode4. In the Game vi... Read more
The view of the app is not fully visible when changing screen orientatio...
How to reproduce:1. Build and Run the “16.zip” project on a device with iOS 162. In-app rotate a device to change the orientation3. ... Read more
[2D][Shadergraph] Alpha clipping is not taken into account when using Un...
How to reproduce:1. Open the attached project "SpriteShadergraphBug.zip"2. Open the "SampleScene" Scene3. Enter the Play mode Expect... Read more
Opening and closing the Shader Graph window causes a memory leak
Reproduction steps:1. Open the attached project2. Open Task Manager to monitor RAM consumption, note current RAM consumption3. Open ... Read more
GC calls generate micro-freezes when UnityEventBase creates a lot of m_C...
Reproduction steps:1. Open the attached project “IN-3528.zip”2. Start Play Mode3. Click Window > Analysis > Memory profiler4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject