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StyleValues throws NullReferenceException when created using default con...
How to reproduce:1. Open the attached project "UIElements.zip"2. Open "Quick Tool" (Quick Tool > Open) Expected result: "Quick To... Read more
[Android] Japanese characters aren't displayed on devices running Androi...
Repro steps:1. Open attached project "FontTest"2. Build and Run to a device with Android 12 Actual: Japanese character don't get dis... Read more
[WebGL] CustomRenderTexture is not updated when Double Buffered is enabled
How to reproduce:1. Open the user's attached "CRT WebGL Bug" project2. Open the "Demo" Scene3. Open the Build Settings (File->Bui... Read more
Revert and Apply to prefab options are not visible when nesting a BeginP...
How to reproduce:1. Open the attached project "RevertNotShowing.zip"2. Open SampleScene3. Select GameObject in the Scene Hierarchy4.... Read more
Handles.Slider2D does not respond to mouse input when dragged in the Edi...
How to reproduce:1. Open the attached project "Handles.zip"2. Open "My Editor Window" (Bug > My Editor Window)3. Select and drag ... Read more
EditorApplication.projectWindowItemOnGUI should also return the targeted...
projectWindowItemOnGUI does not allow identifying sub-assets, so for example you can't customize project view rendering of a Mesh pa... Read more
Editor crashes when exiting and keeping a tutorial project
How to reproduce:1. Open Unity Hub and select the Learn tab2. Open a new Karting Microgame project3. Make sure there are no compiler... Read more
Graphics.CopyTexture doesn't copy correctly to texture array when Qualit...
How to reproduce:1. Open the user's attached "texture_copy_to_array_bug" project2. Open the Scene "SampleScene"3. Enter the Play Mod... Read more
[Mobile][SRP][URP] CommandBuffer.SetRenderTarget doesn't work
Steps to reproduce:1. Open the user's attached project "RenderTargetTest.zip"2. Build on Android3. Open the app Expected results: Sp... Read more
[UI Toolkit] DropdownField is broken when using USS
Steps to reproduce:1. Download and open the user's project "UIToolkitDropdownIssue-2021.1.zip"2. Open Assets/Scenes/SampleScene.unit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject