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Crash on mono_object_get_class when generating Font Atlas of a specific ...
How to reproduce:1. Open the attached "CrashRepro" project2. Open the TMPro Font Asset Creator (Window > TextMeshPro> Font Ass... Read more
The Scene does not get rendered in the Player when MSAA is enabled and m...
Reproduction steps:1. Open the attached “MSAAURP.zip” project2. Build and Run the project (File > Build and Run)3. Observe the Pl... Read more
Assert error is thrown when the Editor language is set to one of the exp...
Reproduction steps:1. Create a new project2. Make sure you have at least one of the experimental language modules installed in the U... Read more
Create Node Menu is not closing and “NullReferenceException: Object refe...
How to reproduce:1. Open the “Unity6Test” project2. Open the “New Shader Graph” as a floating window (Assets → Scenes)3. Right-click... Read more
Crashed WinEditor on HDRP sample
Steps to reproduce: Create a new HDRP sample project. Verify that the Graphics API is DX12. Open the SampleScene and EnterPlay. Mani... Read more
Audio fails to play in the WebGL Player when its clips are played in the...
How to reproduce1. Open the “TimelineAudiotest.zip“ project2. Build and run the “SampleScene“ for WebGL3. Press the “Play“ button in... Read more
“The caller of UIApplication.openURL(:) needs to migrate to the non-dep...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the Build Settings Window (File > Build Settings)3. Pres the Buil... Read more
AudioSource starts playing at full volume when AudioMixerGroup is unloaded
How to reproduce:1. Open the “bug-audiomixer-destroyed.zip“ project2. Open the Addressables Groups window (Window > Asset Managem... Read more
Shader Graph's Simple Noise node preview is black when no Active Targets...
Reproduction steps:1. Create and open a project with the “Universal 3D“ template2. Create a Shader Graph (Assets > Create > Sh... Read more
An additional Add node is created when double-clicking on a node in the ...
How to reproduce:1. Create and open a new project using a URP template2. In the Project tab, right-click and select “Create → Shader... Read more
All about bugs
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Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled