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Artifact appears when generating a Mipmap on Normal map texture and Andr...
Reproduction steps:1. Open the attached “SpeedTreeNormal.zip” project2. Open the “SampleScene” - ensure Android is selected as build... Read more
"Localize String Event" Component's "String Reference" parameter is not ...
Reproduction steps:1. Open the attached “repro_IN-86181“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. In the Hierarc... Read more
Path length char limit does not re-evaluate when changing template until...
Steps to reproduce: Open Unity Hub Click 'New Project' Select Universal 3D sample template and download the template if it isn't alr... Read more
Preview of the material is displayed incorrectly when the texture is ass...
How to reproduce:1. Open the “Vegetation Playground“ project2. Click on “Bark” material in the Assets folder (Assets → Vegetation → ... Read more
ArgumentException is thrown when modifying Transform values of propertie...
Reproduction steps:1. Open the attached “VFXGraphArcHandlesRepro.zip” project2. Open the “TestGraph.vfx” from the Project Window3. I... Read more
Sample Bezier node in VFX Graph breaks when the Particle count is higher...
Reproduction steps:1. Open the attached “Unity6_test.zip” project2. Open the “Bug Scene” Scene3. Observe “VFX_Bezier_Beam” GameObjec... Read more
ShaderGraph tabs persist to projects that do not have that shader graph
Steps to reproduce: Create a new URP project Right-click Project > Create > ShaderGraph > URP > Lit Shader Graph Open th... Read more
Universal 3D Sample project template takes a very long time to build.
Steps to reproduce: 1. Create a new project using the Universal 3D Sample Template in Unity Hub. 2. Start a build. 3. Build takes a ... Read more
UI Builder Broken Direct Asset Reference Overrides
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/OverrideTest-Override.uxml” Asset in the Project windo... Read more
Components of a Prefab instance lose their values that are updated with ...
How to reproduce:1. Create and open a new project2. Create an Empty GameObject3. Attach “ComponentA.cs” and “ComponentB.cs” scripts ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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