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EditorPropertyDriver.UnregisterProperty does not unregister.
The method EditorPropertyDriver.UnregisterProperty incorrectly calls EditorPropertyDriver.RegisterProperty Read more
Custom SDF Font shaders are duplicated or are incorrectly perceived as d...
How to reproduce:1. Open the “IN-96295.zip“ project2. Open the Window > Asset Management > Addressables > Groups3. Press Bu... Read more
Errors appear when using Google Sheets to pull a sheet in which a non-ke...
Reproduction steps:1. Open the attached "IN-97211" project2. In the Assets folder select the “LocalizationTable.asset” String Table ... Read more
DropdownField value changes along with the Label string when switching A...
Reproduction steps:1. Open the attached “IN-97881.zip” project2. Go to Window > UI Toolkit > BugValueChanged3. Go to Window &g... Read more
Languages with non-Latin alphabets do not appear in Localization table w...
How to reproduce:1. Open the attached “IN-100615” project2. Open the “Localization Tables” tab and create a new String Table Collect... Read more
Localized String never stops existing when StringChanged is subscribed to
Reproduction steps:1. Open the attached “IN-101536.zip” project2. Open the “SampleScene”3. Enter Play mode4. Observe the Console Exp... Read more
Duplicate English (United States) and missing English (en) Localizations...
Reproduction steps:1. Open the attached “LocalizationBugReport” project2. Build the project for the iOS platform3. Open the built Xc... Read more
Unity Localisation does not add localizations on xcode plist file for ma...
Our Localization package does not add supported languages to the XCode project when exporting for macOS, tVOS and visionOS.Currently... Read more
Unmodified Addressable Groups are dirtied when reimporting Assets in Loc...
How to reproduce:1. Open the attached “IN-103549” project2. Enable Debug mode3. Open the “AddressablesAssetGroup.cs” (IN-103549\Libr... Read more
Pluralization fails when "Use Custom Formatter" locale differs from curr...
Reproduction steps:1. Open the attached “IN-104953.zip” project2. Open the “SampleScene”3. Select “English (en).asset” from the Proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject