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Parse error is thrown when serialized asset with properties named guid i...
How to reproduce:1. Create a new project2. Import ("curly.asset") to a project3. Open Console window Expected result: No error throw... Read more
2D Sprite movement handles can be clipped by the camera
2D sprites handles can appear clipped in the scene view and can disappear. Steps to reproduce- Create a new empty scene- Create a ne... Read more
[Mac] Right-clicking assets in the Hierarchy and Project window does not...
How to reproduce:1. Create a new project and open it2. In the Hierarchy, right-click the default Main Camera object3. Observe that i... Read more
Mousemove event does not trigger when window is undocked on Mac
Reproduction steps:1. Open the attached "1222943.zip" project2. Open the TestEditorWindow from the Menu bar (Windows -> TestEdito... Read more
[Scene View] Tolerance property slider doesn't work in PBR validation se...
Unable to drag Hue Tolerance and Saturation Tolerance Slider In PBR validation settings window. Steps to repro:1. Create a New Proje... Read more
"Entering Playmode with Reload Domain disabled" log appears when Configu...
How to reproduce:1. Create a new project2. Edit > Project Settings > Editor3. Enable "Enter Play Mode Options (Experimental)4.... Read more
Touch input from a touchscreen monitor is never cleared when debugger ge...
Reproduction steps:1. Download and open the attached project "1222914.zip"2. Open the Sample Scene3. Open LeakTouchInput script in V... Read more
[Gameplay Ingredients] [Lost Crypt Demo] null texture passed to GUI.Draw...
[2D] [Lost Crypt Demo] null texture passed to GUI.DrawTexture warning when opening demo Steps to Repro:1. Download the Lost Crypt De... Read more
[ScriptableBuildPipeline] Static batching does not work on iOS or Android
Bundles built with the scriptable build pipeline are larger than classic build pipeline.Per comparing resulting bundles built with S... Read more
[XR][Legacy SDK][Oculus Quest][Oculus Go] App crashes when executing App...
Repro steps:1. Open QA attached project "repro_1222826"2. Build and Run on Oculus Quest/Go3. Wait for a few seconds for Application.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument