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[DeployManagement] Graphics API list is unable to refresh on resetting P...
Unable to remove any Graphics APIs which have been added to the list on clicking "-" button after resetting Player Settings.It is no... Read more
[Editor] Cannot change Graphics API's if platform is set to something ot...
1. Open attached or new project2. Switch to Android or iOS platform3. Try to remove OpenGLES3/Vulkan Graphics API or change their po... Read more
Build performance regression when using IL2CPP with Burst, Entites, Unit...
Reproduction steps:1. Open the attached "1219572.zip" project2. Build the project Expected result: The build duration varies from 2-... Read more
[XR Interaction Toolkit] GameObject gets rotated after teleporting when ...
Repro steps:1. Open QA attached project "repro_1219563"2. Build and Run the scene "a" on a VR device3. Try to teleport somewhere on ... Read more
Pasting or duplicating an object in Hierarchy results in all active scen...
How to reproduce:1. Open attached project "TestProject.zip"2. In Hierarchy window, observe that two scenes are opened3. In SampleSce... Read more
[OSX] Input.GetKey() fails to detect keyboard input.
The input script has issue to detect keyboard input on OSX Editor and Player. The affected functions are:- Input.GetKey- Input.GetKe... Read more
[macOS] BugReporter doesn't get invoked when the project crashes
The fix requires building OpenRL from source on Mac. It's a bigger task and is tracked here: https://jira.unity3d.com/browse/GFXGI-5... Read more
Scene.IsSubScene returns a different result when called in the Build
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Inspect the Console Window's mes... Read more
Viewing HDR through the SceneView or GameView doesn't work
1. Create an HDR scene.2. Open the editor and view it through the game view or scene view with an HDR monitor.3. Build the scene and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject