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Build screen is not cleared when changing the aspect ratio on OpenGLCore...
How to reproduce:1. Open the user's attached project2. Build and Run the project (File -> Build and Run)3. In the running Build, ... Read more
Selecting "Name" or "Type" in Hierarchy window search bar does not chang...
Reproduction steps:1. Open new Unity project2. In Hierarchy window's search bar, click the "Magnifying Glass" symbol3. In the contex... Read more
[HDRP] APV null reference error during undo operations
1) Open hdrp project that does not use APV (disabled)2) Go to Window -> Rendering -> Probe Volume Settings (Experimental)3) Do... Read more
GameObject.GetComponents returns the wrong number of components in "Main...
Reproduction steps:1. Open the user's attached "GetComponentTest.zip" project2. Go to MyMenu > TestItem3. Observe the output in t... Read more
Missing Info field in the Rigidbody
How to reproduce:1. Open the attached Unity project2. Select Cube game object3. Look into Rigidbody component Expected result: There... Read more
[HDRP] CameraCaptureBridge is not invoked on the build
Reproduction steps:1. Open the attached project2. Open Assets > Test3. Enter play mode and observe4. Build and Run Expected resul... Read more
Animation Rigging throws exceptions when used with Sequences package (so...
When loading the project, and when jumping to different sequences when I use Animation Rigging in a timeline (specifically, when the... Read more
Warnings are shown in the Console when Live Recompiling scripts after ed...
How to reproduce:1. Open the attached project "lightingRepro"2. Set "Script Changes While Playing" to "Recompile and And Continue Pl... Read more
Multiple missing script warnings after changing Skybox Material when rel...
Reproduction steps:1. Create an empty 3D project2. Go to 'Window->Rendering->Lighting->Environment->Skybox Material' and... Read more
GameObjects appear jittery when moving slowly in the Game view
How to reproduce:1. Open the attached project2. Open Scenes/SampleScene3. Go to the Game view, press the Play button, and observe th... Read more
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