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[URP] ExitingEditMode and ExitingPlayMode are not logged when calling Pl...
How to reproduce:1. Open the user-submitted project2. Enter and exit Play mode3. Observe the Console window (Window > General >... Read more
Creating Unity Tree GameObject creates it with a BiRP Shader when the SR...
How to reproduce:1. Open the attached "case_1368792" project2. Right-click and select "3D Object -> Tree" in the Hierarchy3. Obse... Read more
[URP] _ProjectionParams.x with Overlay rendering
Wrong _ProjectionParams.x is leading to inverted ScreenPosition in raw mode from shaderGraphStep to repro:- Import Repro_Overlay_Iss... Read more
[SkyManager] Thumbnails in a Project window get darker after reimporting...
How to reproduce:1. Create a new Unity project2. Create a cube in a scene3. Create a prefab from a newly created cube4. Create new M... Read more
[URP] "2D" view tool isn't specified as toggled on in a "Scene view cont...
How to reproduce:1. Open Unity Hub;2. Click “New” in “Projects” section;3. Select “2D URP” template enter project name and click “Cr... Read more
[SceneTemplate] "The package cache was invalidated" warning when creatin...
Reproduction steps:1. Open attached project "3d_to_urp.zip"2. In Editor menu, select File -> New Scene3. In New Scene window, sel... Read more
[IL2CPP] Development build throws ComputeBuffer.SetData error when using...
Reproduction steps:1. Open the attached project2. Build the project using IL2CPP with Development Build activated3. Launch build Exp... Read more
[URP] "Upgraded renderer UniversalRenderer" warning when creating URP Te...
Reproduction steps:1. Open new 3D URP Template project2. Observe Console window Expected result: No warningsActual result: "Upgraded... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument