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0
votes
Won't Fix

[iOS] Rendering issues when using Legacy VertexLit Shader on iPhone 5

iOS

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Jun 11, 2019

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Version/s: 2018.3.0a1, 2018.4.0f1, 2018.4.1f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce:1. Open attached project "LegacyVertexLitBug.zip"2. Open "Sample.unity" scene3. Build for iOS4. Deploy the Xcode projec... Read more

0
votes
Fixed

A Model with 1 BlendShape does not show BlendShapes count info in Previe...

Inspector Framework

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Jun 13, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Open Unity and create a New Project2. Import attached "CubeWith1Blendshape.fbx" and "CubeWith2Blendshapes.fbx" file... Read more

1
votes
Not Reproducible

Right-clicking twice in a row does not highlight the scene which results...

Scene Management

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Jun 13, 2019

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Version/s: 2018.3.0a6, 2018.4.0f1, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "case_1162516.zip"2. In Project window, drag "SceneA" to the Hierarchy window3. In Hierarc... Read more

0
votes
Fixed

[Presets] ArgumentNullException error is thrown on creating preset of th...

Asset - Importers

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Jun 13, 2019

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Version/s: 2019.3.0a6

Undo objects may not be null and ArgumentNullException errors are thrown on overriding preset with the existing preset asset. Steps ... Read more

0
votes
Fixed

[UWP] When using Executable Only build, the cursor image is distorted.

Universal Windows Platform

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Jun 13, 2019

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Version/s: 2019.3.0a6

The cursor image looks stretched in Y axis, and cut off from the middle. Repro:1. Download project attached2. Build UWP with Executa... Read more

0
votes
Fixed

[ARM] Executable Only build fails in Editor

Universal Windows Platform

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Jun 13, 2019

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Version/s: 2019.3.0a6

Due to lack of an ARM device, it is not certain if the same error happens when build through "Build and Run" Repro:1. Create an new ... Read more

0
votes
Fixed

[ARM64] When using Executable Only, Player crashes on launch.

Universal Windows Platform

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Jun 13, 2019

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Version/s: 2019.3.0a6

This crash ONLY happens when using Executable Only build, and it depends on the Build Configuration:- Master: Always launches- Debug... Read more

7
votes
Fixed

[XR] Subsystems are not found when using Android app bundles

XR SDK

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Jun 14, 2019

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Version/s: 2018.4

No XR Subsystems are initialized when building an Android app bundle. This is due to a difference in Unity's virtual file system whe... Read more

0
votes
By Design

[Xbox One] [UWP] Blendshapes with compute shaders are not rendered on Xb...

Universal Windows Platform

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Jun 03, 2019

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Version/s: 2019.2, 2019.2.0b4, 2019.3

How to reproduce:1. Open attached Unity project2. Build to UWP3. Deploy to Xbox Expected result: Cube is rendered.Actual result: Cub... Read more

0
votes
Fixed

[Packman] Artifacts appear in the Package window after leaving play mode

Packman

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Jun 14, 2019

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Version/s: 2019.3.0a2, 2019.3.0a4

Steps to reproduce:1. Create a new project2. Open Package Manager window3. Type in search bar "2D"4. Enter and exit play mode Result... Read more

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