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[UWP] Application.internetReachability gets the wrong values when built ...
Reproduction steps:1. Open project "1351079.zip"2. Open Build Settings from File > Build Settings3. Switch Platform to Universal ... Read more
[GPU PLM] NaN artifacts are present when baking above a certain sample t...
How to reproduce:1. Open the "case_1360935" project2. Open the "Lab" scene3. Generate lighting4. Observe the Scene view Expected res... Read more
Material Inspector of Sprite throws "Assertion failed" exceptions when S...
How to reproduce:1. Open the user's attached project2. Open scene AltasTest3. Make sure that Sprite Packer Mode is set to "Sprite At... Read more
BuildPipeline.BuildPlayer throws "The build cannot be appended" exceptio...
How to reproduce it:1. Open the user's attached project "Upgrade.zip"2. In the menu bar click "shoutr lab" > "Export for Android"... Read more
Port count never stops increasing in Standalone build on Mac Standalone
How to reproduce:1. Create a new project2. Click on File -> Build & Run3. When the standalone application is built, open the ... Read more
Windows Editor misses some right mouse clicks right after cursor is lock...
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity) and enter Play ... Read more
[GPU PLM][macOS] Assertion failed in ''wroteTexelValidity'' and allocato...
Steps to repro:1. Download the attached project "SponzaLWRP" and open "Sponza" scene on macOS;2. Drag 'SponzaLightingDay' scene from... Read more
Audio Echo Filter component Delay value cannot be keyframed when animati...
How to reproduce:1. Open the attached project "audioBug"2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In the H... Read more
Lightmap exposure window doesn't appear when turning on Baked Lightmap d...
Reproduction steps:1. Create a new Unity project2. Open the Scene window3. Expand the Draw Mode dropdown menu: Scene view control ba... Read more
[ProjectBrowser] double clicking on a folder in ActivityWindow - the ani...
How can we reproduce it using the example you attached1 Open attached project (or create new 3D project and create 2 empty folders)2... Read more
All about bugs
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