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A particle is duplicated when burst emitting only 1 particle
To reproduce: 1. Open the project, attached by the user (particleBug.zip)2. Open the "ParticleDuplicated2" scene3. Press Pause butto... Read more
UI Text size becomes bigger when using Scale With Screen Size and width ...
Steps to reproduce:1. Download 940282_repro.zip2. Open scene3. Set font size to 14. Set font size to 2 Expected results: Increasing ... Read more
Compilation gets stuck on Deleting files in Libraries if access is denied
Steps to reproduce:1. Create new project2. Go to Libaries/ScriptAssemblies folder3. Add a file that will get locked in use (like a s... Read more
[UWP] Player fails to build with Release/Master after deleting 'UnityOve...
Steps to reproduce:1. Create a new Unity project2. Create a new Scene3. Build for UWP to an empty folder (make sure scripting backen... Read more
ParticleSystem doesn't collide with 2D colliders at some points (not aff...
Reproduction steps:1. Open attached project2. Set Particle Raycast Budget to high value (tested with 200000)3. Open the scene4. Pres... Read more
[VR] Instantiating a prefab containing a substance material freezes Unity
Steps to reproduce:1) Download and open attached project2) Open scene "Main"3) Make sure VR mode is on in Player Settings4) Play it ... Read more
NetworkTransformChild rotation will not synchronize rotations with other...
Steps to reproduce:1. Download and open the attached project(NetworkSyncBug.zip)2. Build for Standalone3. Launch an instance and set... Read more
[shaders](Regression) #pragma target 4.0, 4.6, 5.0 not working on some A...
Step:1. Open repro project. Inside the repro scene, there are shaders which are having #pragma target lines.2. Build to Android phon... Read more
NavMesh.SamplePosition produces unreliable results
Steps to reproduce:1. Open QA attached project "NavMeshSamplePosition.zip"2. Open Asset scene and locate the Cube object3. Enter pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject