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[LWRP] Point lights colors are not blended when Particle System is added...
How to reproduce:1. Open the attached '1200511-Point-light-blending-issue.zip' project2. Open 'TestScene' Scene3. Observe the Color ... Read more
[Android]Crash on CreateFromExistingTextureCopy when rendering the camer...
How to reproduce:1. Open the attached project2. Build and Run the project on the Android device===Crash occurs=== Reproducible with:... Read more
Light baking regression
Hi we are seeing a light baking regression due to light baking not being finished before reflection probes are calculated. This is b... Read more
[LWRP] Graphical shader artifacts appear in the Scene view when there ar...
Steps to reproduce:1. Open user's attached project "Be_Hero.zip"2. Zoom out in the Scene view3. LWRP shader artifacts appear on Tile... Read more
[LWRP] Terrain loaded from AssetBundle is missing textures
How to reproduce:1. Open the attached project2. Build the terrain scene as asset bundle using the asset bundle browser (Window > ... Read more
Shadow Caster 2D does not work in Game View when using Perspective Camera
How to reproduce:1. Open attached project "SteelFlood_Dev.zip"2. Open "Show" scene3. Enter Play Mode4. Observe the shadow Expected r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture memory does not get released when using Direct3D12 Graphics API
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- Unity Theme can't be changed when any compilation errors are thrown
- Editor layout does not save custom Editor windows when they are declared using file-scoped namespaces
- Crash on VFXManager::CollectShadowCullResults when opening a specific scene