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[Android] Crash when passing Unicode strings to Java native code with in...
To reproduce:1. Open attached project "615937.zip"2. Build and run on Android device Expected: encountering a format exception doesn... Read more
Off Mesh Links get leaked into scene view when editing a prefab with Off...
How to reproduce:1. Open the attached "case_1120451-OffmeshlinkBug" project2. Open the Navigation Window and notice that the NavMesh... Read more
Animation nodes are not selected when clicking CTRL+A
How to reproduce:1. Open attached project "Case_1119191_ctrla"2. Open Animation Window and "New Animation" animation3. Click somewhe... Read more
[Android] Memory is leaking on android device and Scripting Runtime Vers...
How to reproduce:1. Open attaches Unity project2. Open Profiler window3. Open build settings.4. Select Development Build and Autocon... Read more
Editing prefabs directly in the project browser is no longer possible
1: Create a prefab2: Select the prefab in the project browser3: Note the inspector does not show any properties or components Expect... Read more
VideoPlayer is not playing videos on Android 4.4 when executing Play() m...
To reproduce:1. Build attached project "android_video_repro.zip" on Android 4.4.2. While running the built app, tap the screen to pl... Read more
Tile in a Prefab's Tilemap changes its Sprite when saving a scene with a...
How to reproduce:1. Open the attached project named "Case_1120471"2. Change the Sprite of the "Diamond" Tile to the "Circle" Sprite3... Read more
"Layout update is struggling to process current layout" error appears wh...
Steps:1. Add an empty GameObject2. Add AudioSource component (expanded)3. Add one more AudioSource component==>The "Add Component... Read more
Rigidbody with CapsuleCollider keeps bouncing when colliding with Box Co...
How to reproduce:1. Open the user's attached project ("TestUnityProject.zip")2. Open the repro scene ("SampleScene")3. Enter the Pla... Read more
AssetDatabase.StartAssetEditing() inside EditorApplication.Update withou...
Registering a callback on EditorApplication.Update that call AssetDatabase.StartAssetEditing() without calling AssetDatabase.StopAss... Read more
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