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0
votes
Not Reproducible

Sprite Light doesn't update when Sprite reference PPU is changed

Package: Scriptable Render Pipeline Universal

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Apr 28, 2021

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Version/s: 11.0

The apparent PPU of the sprite on a sprite light doesn't update even though the Sprite PPU has been modified. To reproduce: 1. Assi... Read more

0
votes
By Design

[URP] Base map is missing after manually converting legacy/custom materi...

Package: Scriptable Render Pipeline Universal

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Nov 05, 2020

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Version/s: 8.2.0

Steps to reproduce: 1. Download the project (more info in the comments) 2. Open the scene SCENE_NAME 3. Convert the project to use ... Read more

0
votes
Fixed

[URP] UnassignedReferenceException thrown on resetting the "Shadow Caste...

Package: Scriptable Render Pipeline Universal

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Mar 05, 2020

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Version/s: 8.0.1, 7.2.0 7.1.8, 7.1.5, 7.1.1

Resetting the Shadow Caster 2D" component causes the editor to throw UnassignedReferenceException, refer to the attached video. Ste... Read more

0
votes
Fixed

Game Object is rendered incorrectly in the Game View when sampling Depth...

Package: Scriptable Render Pipeline Universal

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Mar 05, 2020

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Version/s: 7.2.0

To reproduce: 1. Open attached project; 2. Open SampleScene; 3. Check the GameView Expected Result: red color is rendered where sp... Read more

0
votes
Fixed

[URP] Builtin to URP Render Pipeline Converter freezes the Editor when C...

Package: Scriptable Render Pipeline Universal

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Jul 28, 2021

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Version/s: 12.0.0

How to reproduce: 1. Create a new 3D Template project 2. Open the Package manager and Import URP 3. Click Rendering -> Render Pipeli... Read more

2
votes
Won't Fix

[Metal][URP] Visual artifacts are seen when base Camera's Clear Flag is ...

Package: Scriptable Render Pipeline Universal

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Oct 01, 2020

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Version/s: 10.0.0-preview.26

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Observe the Game View Expect... Read more

0
votes
By Design

[WebGL] [URP] Camera clearing artifacts can be seen in build when using ...

Package: Scriptable Render Pipeline Universal

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Apr 21, 2020

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Version/s: 9.0.0-preview.14

Reproduction steps: 1. Open the attached project ("case_1240240-BufferBug.zip") 2. Open the repro scene ("ReproductionScene") 3. Swi... Read more

0
votes
Not Reproducible

[iOS][URP] Bloom is too intense in the URP scenes on iOS

Package: Scriptable Render Pipeline Universal

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Oct 29, 2020

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Version/s: 10.2.0

How to reproduce: 1. Open the attached project or create a new URP template project 2. Build & run on device Expected result: No is... Read more

0
votes
Fixed

Shader Graph materials are missing in Player when using the Deferred Ren...

Package: Scriptable Render Pipeline Universal

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Feb 17, 2022

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Version/s: 12.1.3

How to reproduce: 1. Open the attached project "URPDeferredBug.zip" 2. Open the "SampleScene" Scene 3. Build And Run Expected resul... Read more

3
votes
Fixed

[URP] Objects that are using Soft Particles are rendered Opaque when Ope...

Package: Scriptable Render Pipeline Universal

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Mar 09, 2020

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Version/s: 9.0.0-preview.0

How to reproduce: 1. Open the attached project named "Case_1226288" 2. Open the New Scene 3. Observe the Scene view. The red plane i... Read more

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