Search Issue Tracker
Text on node flickers when moving the node if it is referencing a blackb...
*Steps to reproduce:* # Create and open a blackboard asset (Assets > Create > Behavior > Blackboard) # Add a GameObject variable... Read more
In some cases, regenerating a graph does not make the blackboard lose it...
*Steps to reproduce:* # Create a behavior graph "SubGraph" (open it and close it so that it will generate the runtime graph) # C... Read more
Assigning the same variable to 2 RunSubgraph's fields throws errors and ...
*Steps to reproduce:* # Download and import the attached "Behavior Repro Subgraph Error.unitypackage" # Open "Parent" # Click ... Read more
SubGraphs do not inherit Self from parent graph
*Steps to reproduce:* # Download and import the attached "Behavior Repro Subgraph Self Null.unitypackage" # Open "scene" # Ent... Read more
Undo-Redo doesn't rebuild the graph asset if needed
*Steps to reproduce:* # Create a game object with a behavior agent component # Create a behavior graph and assign it to the agen... Read more
Allow queueing of event channels
*Steps to reproduce:* 1. Create a new Behavior graph and open it 2. From the blackboard, Create a new EventChannel (named = "Defau... Read more
Order of the Blackboard variable list in the Inspector window becomes un...
Reproduction steps: 1. Open the attached “IN-97775” project 2. Open the “TestGraph” in the Behavior Graph window 3. Reorder items... Read more
Prefabs lose runtime graph reference when deleting and regenerating the ...
*Steps to reproduce:* # Create game object with a behavior graph agent in the scene and assign a behavior graph to it # Make a p... Read more
Crash on SerializableManagedRefBackupGenerator::ExtractBackupFromInstanc...
How to reproduce: 1. Open the attached “IN-96254_BehaviorCrash.zip” project 2. Open the “BehaviorScene” 4. Enter Play Mode 5. Exit P... Read more
Some Behavior Graph text stays white when the Editor is in Light theme
How to reproduce: 1. Create and open a new project 2. Install the Unity Behavior package in the Package Manager 3. Create and ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL