Search Issue Tracker
[WindowsMR][XRSDK] Occlusion mesh being created every frame
1. What happened Creating occlusion meshes every single frame, should stop at 4-8 but we observed at least 16 and counting 2. How ... Read more
[UWP] Stabilisation Issue On Hololens 2
1. What happened We make use of the "Depth Reprojection" stabilisation (not "Automatic Planar Reprojection") in our apps on Hololens... Read more
Unity crashes when remoting to Hololens 2
Unity crashes when connecting with the script RemotingConnection.cs. To reproduce: - Get a Hololens 2 and start the Holographic Rem... Read more
Notice at startup, near plane warning and incorrect eye distance
1. Yesterday my project worked normaly, this morning at unity startup I have messages in the console : Can't find an asmdef for pro... Read more
[WMR] Crash in XRTextureManager::SetupRenderTextureFromXRRequest when us...
1. What happened Launching the application on HL2 using WMR provider crashes however OpenXR works fine. Probably because Peter Kuhn... Read more
Running Game crashes Editor
1. What happened I press the play button and it crashes. Generally happens only the second time that I run the game. The first time ... Read more
WorldAnchors behave unstable at great distances away from anchor point
World Anchors are not stable when observed from great distance away REPRO STEPS - load most recent attached project (The original p... Read more
Unity 2018.4.16 & up does not correctly support HoloLens2's HolographicS...
1. What happened The support to have Unity continue to render the application when HolographicSpace.UserPresence = PresentPassive *a... Read more
Model is clipped by invisible plane in HoloLens 2 project
HoloLens applications are shifting near clipping plane forward unexpectedly REPRO STEPS - load repro project from this URL: https:/... Read more
HoloLens2 - Using TouchScreenKeyboardType.EmailAddress to bring up the H...
1. What happened Follow the documentation here to bring up the system keyboard on HoloLens 2: https://docs.microsoft.com/en-us/windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- The property of a component becomes read-only when it is bound to "PropertyStreamHandle"
- Physics.Raycast does not work when used on the whole model
- Shader Graph changes the Position of Prefab instances in Play mode