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0
votes
Fixed

Bundles are Built with the same Hashes when the Bundles are modified

Package: Scriptable BuildPipeline

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Nov 05, 2020

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Version/s: 2019.4, 2019.4.13f1, 2020.1, 2020.2, 2021.1

Reproduction steps: 1. Open user attached Project "r322459" 2. Press Piece -> Re-create test prefab 3. Press Piece -> Re-create test... Read more

0
votes
Fixed

All Dependent AssetBundles are changed when modifying a SpriteAtlas in S...

Package: Scriptable BuildPipeline

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Oct 30, 2020

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Version/s: 2019.4, 2019.4.13f1, 2021.1

How to reproduce: 1. Open the attached project 2. In the top toolbar, select Bug Report->Execute 3. Inspect the Console Window Expe... Read more

0
votes
Fixed

[Scriptable Build Pipeline] Scene Bundles will become corrupted when cha...

Package: Scriptable BuildPipeline

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Oct 29, 2020

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Version/s: 1.14.0

How to reproduce: 1. Open the user's attached "SBP-MovedSceneFile" project 2. In the Menu Bar, click SBP->Build Scenes 3. In the con... Read more

0
votes
Fixed

SBP does not respect Editor Preferences when calling method from Command...

Package: Scriptable BuildPipeline

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Jun 17, 2020

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Version/s: 1.9.0

How to reproduce: 1. Open the attached "SBPCacheValue.7z" Project 2. In Edit>Preferences>SBP set the cache maximum size to be 1GB 3.... Read more

1
votes
Fixed

[SBP] Bundle building fails with exception when using ContentPipeline.Bu...

Package: Scriptable BuildPipeline

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Jun 02, 2020

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Version/s: 1.8.2

Reproduction steps: 1. Open the attached project ("case_1252686-useCacheException.zip") 2. Select "Tools/Build Bundles No Cache" 3. ... Read more

0
votes
Fixed

[SBP] 'HashingMethods.cs' does not support Unicode

Package: Scriptable BuildPipeline

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May 25, 2020

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Version/s: 1.8.2

Reproduction steps: 1. Open the attached project ("case_1250328-SBP-Unicode.zip") 2. Open the repro scene ("SampleScene") 3. Enter P... Read more

3
votes
Fixed

SBP Support for Mip Stripping

Package: Scriptable BuildPipeline

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Jan 21, 2020

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Version/s: 0

Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more

2
votes
Fixed

[Addressables] Changes made to an Addressables Scene do not carry over w...

Package: Scriptable BuildPipeline

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Nov 12, 2019

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Version/s: 1.1.7

Steps to reproduce: 1. Open the provided project "AddressablesSceneUpdate.zip" 2. In the Addressables Groups window select Build > N... Read more

5
votes
Fixed

[ScriptableBuildPipeline] Build time increases when building a scene wit...

Package: Scriptable BuildPipeline

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Oct 17, 2019

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Version/s: 1.5.1

How to reproduce: 1. Open the user attached project 2. Build a project via Test->Build button in a top menu bar 3. Check the elapsed... Read more

0
votes
By Design

[SBP] Changes made in IProcessSceneWithReport callback during Calculate ...

Package: Scriptable BuildPipeline

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Aug 28, 2019

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Version/s: 1.0.1, 1.5.2

How to reproduce: 1. Open the attached project ("case_1179801-IProcessSceneWithReportAssetBundleIssue.zip") 2. Build asset bundles (... Read more

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