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0
votes
Active

[OSX] Undo/redo actions while dialog windows are open do not repaint the...

Kernel

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Mar 24, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0a10

Steps to reproduce:1. Create a new project2. Create a new scene through File -> New Scene3. Create an empty object in Hierarchy w... Read more

0
votes
Postponed

Player Development Console doesn't scale with Display Scaling

Windows

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Mar 24, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0a10

Reproduction steps:1. Open windows Display Settings and set scaling to 100%2. Open attached Project "ConsoleScaling"3. Build a Devel... Read more

8
votes
Duplicate

Animator parameters revert to default state when switching to AnimatorOv...

Animation

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Mar 24, 2021

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Version/s: 2019.3.0b1, 2019.4, 2019.4.22f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the user's attached project "AnimatorOverrideTest2019.zip"2. From the Project tab, open Assets/TestScene.un... Read more

0
votes
Not Reproducible

Automatically checks out materials using Perforce

Version Control

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Mar 24, 2021

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Version/s: 2020.2.1f1

When you enter play mode with selecting multiple materials in the editor, some materials are automatically modified to 'check out' e... Read more

0
votes
By Design

Canvas Rect Transform Width values different with Canvas Scaler enabled ...

uGUI

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Mar 24, 2021

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Version/s: 2019.4, 2020.3, 2020.3.0f1, 2021.1, 2021.2

Reproduction steps:1. Open the user's attached project "2018_Reproduction.zip" in 2018.4.33f12. And open another user's attached pro... Read more

0
votes
Fixed

Reparented GameObject restored in a different position after Redo operation

Scene Hierarchy

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Mar 24, 2021

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Version/s: 2021.2.0a9

Steps:1. Open attached project2. Instantiate "ConstructionLight_Low" 3D model to Scene view3. Unfold children of this model in Hiera... Read more

0
votes
Fixed

[GPUPLM] PLM Device selection only works after a bake on Tiger Lake Laptop

Progressive Lightmapper

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Mar 24, 2021

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Version/s: 2021.2

In order to bake with GPU LM on Tiger Lake laptop you have to select GPU PLM more than once and press bake before it uses the GPU PLM. Read more

0
votes
Fixed

Fwidth behavior is inconsistent between DX11/DX12 and OpenGL/Vulkan

Shader System

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Mar 24, 2021

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Version/s: 2018.4, 2019.4, 2020.2.0f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the user attached project2. Open the SampleScene3. Observe the Sphere in the Game view. Notice that the app... Read more

0
votes
Third Party Issue

[URP] [Android] [Mali] Shadows are rendered differently than expected

Package: Scriptable Render Pipeline Universal

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Mar 24, 2021

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Version/s: 2021.2, 2021.2.0a10

How to reproduce:1. Open the attached project2. Make sure MixedFov scene is added to build settings3. Build & Run project on dev... Read more

45
votes
Fixed

OnTriggerEnter gets called after reparenting a RigidBody

Physics

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Mar 24, 2021

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Version/s: 2020.3.1f1, 2021.1.0a10, 2021.2

How to reproduce:1. Open the user's attached project2. Open the 'main' Scene3. In the Hierarchy select the 'solid' GameObject4. In t... Read more

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