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[ShaderGraph][URP] "Sampling" text is overlapping with value in SceneDep...
"Sampling" text is overlapping with value in SceneDepth node in ShaderGraph Editor Steps to Repro: 1. Create a new Project in URP ... Read more
Scrolling shadergraph dragging an edge connection to the side of window ...
Repro steps: 1. Open Assets -> Shaders -> ColoredPencil.shadergraph 1.5. If there are previews displayed (there shouldn't be but add... Read more
Shadergraph detects recursive subgraphs but does not stop you from savin...
Does not reproduce in 6.9.1 Repro steps: 1. Use HDRP or Universal project of 7.0.1 or later 2. Create a subgraph 3. Open the subgra... Read more
[ShaderGraph] Deleting A Group Node that contains a blackboard Property ...
Reproduced in SRP master of 8/7/19 (0c3b4b5888), 2019.3.0a12 Repro #1 (with my simple file): 1) Open up DeleteMyNodes.ShaderGraph 2... Read more
Shader Graph with Texture 3D Asset Node throws InvalidCastException when...
How to reproduce: 1. Create a new Unity project 2. Download the Shader Graph package 3. Create a PBR Graph and add Texture 3D Asset ... Read more
Shader Graph compilation shows errors when compiling for the current bui...
Reproduction steps: 1. Open the attached project “Test” 2. In Project window find and open Assets/ProblematicShader/ParticleUnlitS... Read more
[Shader Graph] Position node "Object" is not consistent when GameObjects...
How to reproduce: 1. Open the user's attached "WSPositionIssue" project 2. Open the Scene "SampleScene" 3. Inspect the Cubes in the ... Read more
[Shadergraph] Setting a texture2d as the "main texture" fails and throws...
Repro steps 1. create a shadergraph 2. add a Texture2D property 3. Right click and choose "Set as main texture" Expected result: it ... Read more
"redefinition of '_Time'" error appears when using custom Node with an H...
How to reproduce: 1. Open user attached project 2. Open "CameraDistanceCurve" Shader Sub Graph (Assets > Shaders > SubGraphs > Camer... Read more
[Shader graph] Target settings Add/Remove button is displayed too far ri...
How to reproduce: 1. Open the attached "case_1343124.zip" project 2. In the Project window, open the Test Shader Graph 3. Open the S... Read more
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