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0
votes
By Design

MonoScript Bundle is not built when MonoScript Bundle Naming Prefix is s...

Package: Build Pipeline - Addressables

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Aug 17, 2021

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Version/s: 1.18.15

How to reproduce: 1. Open the attached project (Addressables.zip) 2. Open Window -> Asset Management -> Addressables -> Settings 3. ... Read more

1
votes
Fixed

Shader Bundle Naming Prefix tooltip is incorrect when hovering cursor ov...

Package: Build Pipeline - Addressables

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Aug 17, 2021

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Version/s: 1.18.15

How to reproduce: 1. Open the user's attached project 2. Open Window -> Asset Management -> Addressables -> Settings 3. In the Inspe... Read more

0
votes
Fixed

Custom Shader Bundle Naming Prefix is incorrect when building Addressabl...

Package: Build Pipeline - Addressables

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Aug 17, 2021

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Version/s: 1.18.15

How to reproduce: 1. Open the user's attached project 2. Open Window -> Asset Management -> Addressables -> Settings 3. In the Inspe... Read more

0
votes
Fixed

[Addressables] Sprites belonging to a Sprite Atlas aren't assignable to ...

Package: Build Pipeline - Addressables

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Apr 01, 2022

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Version/s: 1.19.11

How to reproduce: 1. Open the user's attached "ZD_1193866_SpriteRef" project 2. Open the "SampleScene" Scene 3. Select the "GameObje... Read more

0
votes
Fixed

Trying to build an addressable scene with Monoscript Naming set to "Proj...

Package: Build Pipeline - Addressables

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Dec 20, 2021

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Version/s: 1.19.11

Reproduction steps: 1. Open the attached Project 2. Open SampleScene 3. Go to Window -> Asset Managment -> Addressables -> Groups 4.... Read more

4
votes
Fixed

Editor performs very slow when selecting a large Addressable Asset group

Package: Build Pipeline - Addressables

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Sep 01, 2021

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Version/s: 1.18.15

How to reproduce: 1. Open the attached project (AddrTest.zip) 2. Go to the Addressables Groups window (Window -> Asset Management ->... Read more

0
votes
Fixed

PropertyField custom label is not set when passed from AssetReference

Package: Build Pipeline - Addressables

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Sep 10, 2021

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Version/s: 1.18.15

How to reproduce: 1. Open the user's attached project 2. Open scene Main 3. In the Hierarchy window, select the GameObject "Test" 4.... Read more

0
votes
Fixed

[Addressables] InvalidKeyException error appears when loading Assets usi...

Package: Build Pipeline - Addressables

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Sep 14, 2021

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Version/s: 1.19.11

How to reproduce: 1. Open user's attached project 2. Open the "SampleScene" Scene 3. Select "Window -> Asset Management -> Addressab... Read more

0
votes
Fixed

PAD Sample - Add API to toggle group settings for an AAB or a regular APK

Package: Build Pipeline - Addressables

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Aug 13, 2021

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Version/s: 1.19.4

[https://forum.unity.com/threads/using-addressables-along-with-google-play-asset-delivery.905831/page-2#post-7415906] User wants an... Read more

0
votes
Fixed

Scene loaded using Addressables.LoadSceneAsync looses Asset references w...

Package: Build Pipeline - Addressables

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Sep 06, 2021

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Version/s: 1.19.4

How to reproduce: 1. Open the user's attached "AddressableNonRecursiveDependencyAndroidBug.zip" project 2. Open the Addressabkes Gro... Read more

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