Search Issue Tracker
[WebGL][Input System] Vertical axis input is inverted when using a game...
Reproduction steps:1. Open the user's attached "hqf-maze.zip" project2. Load the "SampleScene"3. Enter the Play Mode4. Move the Sphe... Read more
All descendants on the Prefab Variant get destroyed after adding the 'Re...
How to reproduce:1. Open the attached '1340595.zip' project2. Open the 'Test Variant' in the Prefab mode3. Observe the Hierarchy4. O... Read more
Linux Editor using Vulkan crashes at " GfxDeviceVK::EnsureValidBackbuffe...
How to reproduce:1. Open the attached project (1335846.zip)2. In the menu bar open the "ProBuilder" window by going to: Tools > P... Read more
[Rendering Debugger][Android][GLES3] Wireframe rendering mode is not sup...
How to reproduce:1. Create a URP project2. Switch platform to Android3. Set GLES3 as only one Graphics API4. Enable "Development Bui... Read more
[Input System] Button clicks are missed when using SwitchCurrentControlS...
How to reproduce:1. Open the user's attached project and Scenes/SampleScene scene2. Enter the Play mode3. In the Game view, select t... Read more
"Importer(SpeedTreeImporter) generated inconsistent result for asset" on...
SpeedTreeImporter generates inconsistent import results How can we reproduce it using the example you attached1 Open attached projec... Read more
[HDRP][DLSS] Rendering performance drop when Physically Based Depth Of F...
How to reproduce:1. Open the attached project named "hdrp_dxr_dlss.zip"2. Open the Scenes/samplescene3. Enter Play mode4. Observe th... Read more
JsonUtility fails to update Object references when running the test on S...
How to reproduce:1. Open attached project "TestJSON.zip"2. Open Test Runner window3. Select PlayMode in the Test Runner window4. Cli... Read more
CPU/GPU utilization goes up to 10-40% when Occlusion Culling window is o...
How to reproduce:1. Open attached project "EditorGpuUtilization.zip"2. Look at the GPU/CPU utilization in the Task Manager3. Open Oc... Read more
No proper error message when mismatching player build and editor version
When you try to connect the profiler to a player built when a more recent version of Unity, one out of two things can happen: 1. It ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled