Search Issue Tracker
Bootcamp project on Asset Store is not working in Unity 5
This one is broken beyond repair, even in older version of Unity. Might just as well delete it. Read more
Shader loses Texture when switching to certain URP shaders
Reproduction steps:1. Open the user's attached project2. Open "SampleScene"3. Select "dust" under "psys_loop_dusty2psys_loop_dusty2"... Read more
HDR cubemaps are not compressed when switching platforms, and changing L...
Steps to reproduce: 1. Make sure that you have Android and/or iOS platform support installed2. Open "case1264654-BiRP-modified" proj... Read more
WebGL build error: LLVM ERROR: ExpandArithWithOverflow: At least one arg...
-e: see title, build doesn't finish -repro:--open attached project--build for webgl--NOTICE build errors and stops Read more
[WebGL] Memory leak when using custom stack data type and allocating a l...
Reproduction steps:1. Download and open the "myvegas_source_webgl_memory_leak_9_22" project from the google drive link2. Open the "M... Read more
PhysicMaterials missing from Standard Assets
Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this f... Read more
GLES 3.0 created visual artifacts on some projects on Android
Display gets corrupted when some projects are built using Open GLES 3.0 on Android Read more
[TextMeshPro]The CanvasScaler with UI Scale Mode - Constant Physical Siz...
Reproduction steps:1. Open the attached project "ClickListenerBug.zip"2. From the game window, set "18:9 Portrait" or "16:9 Portrait... Read more
Unexpected recursive transfer of MonoBehaviour error on importing package
On importing asset project "Love/Hate" "Unexpected recursive transfer of MonoBehaviour. MonoBehaviour 'Farmer' is being transferred ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled