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0
votes
Fixed

OpenCL max alloc size exceeded when baking probe volumes

Progressive Lightmapper

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May 17, 2021

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Version/s: 2021.2

Use a modified HDRP template scene which contains a light cookie, probe volume and a legacy light probe group, for instance the proj... Read more

0
votes
Fixed

Editor Toolbar button icons not aligned to button center, button/dropdow...

IMGUI

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May 17, 2021

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Version/s: 2021.2.0a18

Steps to reproduce:1. Create/Open any Unity project2. Observe Play, Pause, and Step buttons, account, layer, and layout dropdowns Ex... Read more

0
votes
Not Reproducible

Addressables.LoadAssetsAsync retrieves duplicate entries when the Fast M...

Package: Build Pipeline - Addressables

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May 17, 2021

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Version/s: 1.18.4

How to reproduce:1. Open the user's attached project2. Open the SampleScene3. Open the Adressables Groups window (Window > Asset ... Read more

1
votes
By Design

[iOS] [ARKit Face Tracking] Build fails in Xcode, arm64 function not 4-b...

Package: ARKit

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Apr 16, 2021

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Version/s: 2019.4.18f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open customer's attached project (steps for access in steps)2. Build for iOS and open the Xcode project genera... Read more

0
votes
Fixed

[Input System] GetDevice<T>.IsActuated reports incorrect results after a...

Package: Input System

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May 14, 2021

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Version/s: 1.1.0-preview.3

Reproduction steps:1. Open attached project "InputActuatedTest.zip" and scene "SampleScene"2. Enter Play Mode3. In Project window, o... Read more

0
votes
Fixed

Baked cookies in URP don't react to changes in cookie size

Package: Scriptable Render Pipeline Universal

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May 17, 2021

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Version/s: 12.0

Open the Universal_Lighting test project.Open the 220_LightCookie_Baked scene.Set GI bake mode to auto.Edit the cookie size. Expecte... Read more

0
votes
Fixed

[Editor] Layer mask values are calculated based on sequential incides ra...

Package: Scriptable Render Pipeline HD

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May 12, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2021.2.0a16

How to reproduce:1. Open the user's attached "PathTracing"2. Open the Scene "SampleScene"3. In the Hierarchy select the "GameObject"... Read more

3
votes
Fixed

Crash on UnloadAssetBundle when exiting Play Mode after recompiling scripts

Asset Bundles

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May 03, 2021

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Version/s: 2019.4, 2020.3, 2020.3.3f1, 2021.1, 2021.2

Reproduction steps:1. Open the user's attached project2. Open scene "StFall1"3. Enter Play Mode4. Open any script, edit it and go ba... Read more

0
votes
Duplicate

Textures remain in RAM even after they've been uploaded to VRAM

Texture

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May 07, 2021

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Version/s: 2020.3, 2020.3.7f1, 2021.1, 2021.2

Reproduction steps:1. Open user attached Project2. Build and Run3. Press each of the Buttons on the left side Expected result: VRAM ... Read more

2
votes
Duplicate

[Android][OpenGLES3] SRP Batcher does not render when the Graphics API i...

Package: Scriptable Render Pipeline Universal

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Apr 19, 2021

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Version/s: 12.0.0

How to reproduce it:1. Open the user's attached project "NoSrpShaders.zip"2. In the Player Settings make sure Graphics API is set to... Read more

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