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[UWP] Changing display makes initial resolution to be multiplied by scal...
Steps to reproduce: 1. Open attached project and build Universal 10 project2. In display settings set scale to 125%3. Run build, cli... Read more
[DX11] Application.CaptureScreenshot creates black/corrupted screenshot ...
Steps to reproduce:1. Open attached project "test5.zip"2. Go to Edit -> Project Settings -> Player3. Go to Settngs for PC, Mac... Read more
Some assets in Package Import window do not have icons (has blank page i...
Steps to reproduce: 1. Import "test.unitypackage" into any project.2. Inspect asset icons in Import Package Window. Expected result:... Read more
[STV] New splash screen not drawn on STV
1) Build a project with splash screen enabled2) Run on STV3) Notice that only a frame is shown and then black. Read more
Object casts shadow through wall when Baked GI is on
Steps to reproduce:1. Download and open attached project2. Bake scene(skip if set to automatic baking)3. Have Window->Lighting-&g... Read more
Unity can't read textures downloaded from Dropbox via script using WWW c...
Steps to reproduce:1. Open attached project "image_test.zip"2. Open "test" scene3. Enter play mode (script will download an image fr... Read more
[Android] Nexus 5x running Android 7.0 with 'Protect Graphics Memory' en...
Steps to reproduce:1. Create new empty project2. Set platform = android3. In 'Player Settings' tick 'Protect Graphics Memory'4. Buil... Read more
Collision between a CharacterController and an object not detected if Ch...
Reproduction steps:(Check the attached video)1. Open the attached project "CharControl_UpdatedScript"2. Enter play mode3. Observe th... Read more
[iOS] Signing info gets broken when appeding a project which doesen't us...
Basically this is by design, but it might make sense to consider this case: 1. Build any project.2. Disabled automatic signing and a... Read more
Warnings in the Standard Assets package
Importing the Standard Assets packahe with Unity 5.5.0b4 throws the following new warnings: Platform LinuxStandaloneSupport has only... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject