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[Enlighten] MeshRenderers using Realtime GI continuously refresh the lig...
Repro: 1. Download and open the attached repro project: here2. Open the Scene LightmapContinuousRefresh.unity3. Ensure that the GO "... Read more
[Enlighten] Mousing-over the Inspector when Realtime GI is enabled repea...
Repro: 1. Download and open the repro project2. Open the Scene ContinuousPreprocess.unity3. Ensure that Realtime Global Illumination... Read more
"FileNotFoundException: Couldn't find Bolt package folder" error appears...
"FileNotFoundException: Couldn't find Bolt package folder" error appears when opening Standalone Profiler in a project with Visual S... Read more
Crash on entering Play mode when Havok Visual Debugger is open but disabled
How to reproduce:1. Open the user's attached project2. Enable Jobs>Burst>Enable Compilation3. Select "_havok-config gob" in th... Read more
The Package Manager is very slow to show when an asset has an update ava...
DescriptionPackage Manager 'My Assets' window takes a lot of time (1m07s in this instance) to show up the 'Update' button allowing u... Read more
Error appears when installing Unity Recorder package on Windows with Tar...
Reproduction steps:1. Open the attached project (on Windows)2. In the Build settings, set Mac OS X as the Target Platform3. Import U... Read more
Camera's Z position is clamped to zero when in Scene View
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Scene View, enable the 2D mode3. Select the "Ha... Read more
Unity C# not automatically updating EventType.mouseUp/mouseDown to Event...
After downloading the Ann Tools package from the Asset Store I have to manually update the event type of mouseDown/mouseUp. I would ... Read more
[Mobile Notifications] iOSNotificationTimeIntervalTrigger.TimeInterval i...
Reproduction steps:1. Open attached project "Case_1315365" and load Scene "SampleScene"2. Enter Play Mode3. Observe the Console Expe... Read more
[HDRP] Changing automatic exposure presets does not update the scene view
Versions tested: 2021.2.0a5 + 12.0.0 Master (8949162f68cc0eca4e844d09092a12c7c7096809) Steps to reproduce:1) Create a new HDRP outdo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"