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[Android][SplitScreen] When Unity app is not focused in split screen, it...
How to reproduce:1. Create a new project2. Build and run project on Samsung device3. Open one more local app on device4. Before mini... Read more
UnityEvents can't differentiate between Components that have equal names
How to reproduce:1. Open the attached project ("unityevent.zip")2. Load "SampleScene"3. Select "Sphere" in the Hierarchy4. In the In... Read more
Transparency Sort Mode value is taken from Graphics Settings instead of ...
Reproduction steps:1. Open the user's attached project and Scenes/SampleScene scene2. In the Project window, select New 2D Renderer ... Read more
EditorPrefs.DeleteAll or HasKey does not work
How to reproduce:1. Open the attached project named "EditorPrefs"2. Click Examples -> Has Key Example in the Toolbar3. Press the ... Read more
Shader compiler logs missing information about shader and pass being com...
Shader compiler logs output a lot of information - which keywords are used, which platform the snippet is being compiled for and so ... Read more
[Barracuda][Android] ~200ms performance degradation after starting Infer...
Repro steps:1. Open user attached project2. Build and Run on Android3. Press the "StartInference" button Actual: The video stops pla... Read more
[Barracuda] [Android] Video Player stops while Barracuda is running on A...
Reproduction steps:1. Open the attached project.2. Build and run the BarracudaExample scene on an Android device.3. Click the StartI... Read more
[ONNX import] Exception: Must have input shape for <...> in order to con...
Reproduction steps:1. Download "BodyPixOnnx.zip" ONNX models from here: [https://github.com/keijiro/NNCam/releases/tag/v0.0.1]2. Imp... Read more
[Android] conv heavy model outputs=0 using Vulkan with older devices (Ad...
Reproduction steps:1. Open the attached "Project.zip"2. Build the "New Scene" on an Android device.- Device should have Adreno 4xx o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"