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Editor fails to Build when building for WebGL Platform
How to reproduce:1. Open the "WebGL_Build_Bug" project2. Open the “SampleScene”3. Make sure to switch Build to “WebGL” (Edit > Bu... Read more
WebGL Player cannot connect to localhost
How to reproduce:1. Open the "WebGL_Connection_Bug" project2. Open the “SampleScene”3. Make sure to switch Build to “WebGL” (Edit &g... Read more
Custom MaterialPropertyOverride does not override when subscene is closed
Reproduction steps:1. Open the attached project “Overriding_Entities”2. In the Hierarchy window, open and close the “TestSCene” Subs... Read more
"Failed to import package project" when opening a project that was creat...
Reproduction steps:1. Open the Unity Hub2. Press on the user icon and select the “Sign out” tab3. Press the “New Project” Button4. P... Read more
[HDRP][XR] Only 1 eye is rendered when Single Pass Instanced and TAA Pos...
Steps to reproduce:1. Open the attached user's project "2023-beta-test.zip"2. Make sure that TAA Post Sharpen is selected under the ... Read more
IL2CPP Build fails when Windows display language is Turkish
Reproduction steps:1. Change your Windows display language to Turkish2. Create a new project3. Change the Scripting Backend to IL2CP... Read more
Audio Files generate a different dep hash when reimported
Reproduction steps:1. Open the attached project “webglhashes” using WebGL as the Platform2. In the project window, navigate to Asset... Read more
Frame Debugger continuously allocating ram when looking at Shadows.Rende...
Reproduction steps:1. Open the attached project “SampleProject”2. Go to Assets > Aircraft Physics > Game > Scenes3. Open th... Read more
ListView item name is barely visible when reordering on macOS
Reproduction steps: 1. Open the attached project "ListView-bug.zip"2. Open Window > “ListView Custom Item”3. Toggle Reorderable4.... Read more
Wrong values are calculated when using the slerp function
How to reproduce:1. Download and open the attached project2. Select the "Example FAIL 1" game object in the Hierarchy window3. Move ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject