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Nothing indicates a missing PixelPerfect Component when using a Cinemach...
How to reproduce:1. Create a new 2D URP project2. Create a Cinemachine Camera (any camera works) and select it3. Add the “Cinemachin... Read more
Cinemachine Third Person Follow Component is Missing a Warning Message w...
Steps to reproduce: Open any Project with Cinemachine installed Select any Game Object in the Scene Hierarchy and add the "Cinemachi... Read more
The view jumps when another Cinemachine camera is enabled/disabled
How to reproduce:1. Open the “IN-115738.zip“ project2. Open the “SampleScene”3. Enter Play Mode4. Press the Spacebar key to enable/d... Read more
Unused separation line is present in the Palette dropdown menu of the Ci...
Steps to reproduce:1. Open any Project with Cinemachine Installed2. In a Scene's Hierarchy create a Cinemachine Camera and select it... Read more
Cinemachine Assets are not selected/highlighted when created in Project ...
Steps to reproduce:1. Create new Unity project using Universal 3D Template2. Open Package Manager window3. Find and Install “Cinemac... Read more
Cinemachine2D bounds are not calculated properly when switching cameras ...
Steps to reproduce:1. Open the attached project “Promoted!.zip”2. Open the “Demo“ scene3. Enter Play mode4. Walk with the character ... Read more
Warning is outdated when the Cinemachine Composer Component is present w...
Steps to reproduce: Open any Project with Cinemachine 3+ Installed Add a "Cinemachine Rotation Composer" Component to any Game Objec... Read more
Cinemachine Hard Look At component is ignored when Cinemachine Third Per...
How to reproduce:1. Extract and open the attached “IN-125049.zip“ project2. Open the “SampleScene“ scene3. Observe the Game View Exp... Read more
DepthOfField error when a project is created with both HDRP and URP
Reproduction Steps: 1- Create an empty project (URP or HDRP) 2- In the package manager, add the other rendering pipeline (URP or HDR... Read more
Add Extension dropdown in the Cinemachine Camera component does not have...
Steps to reproduce: Create a new Unity project and install the Cinemachine package In the Hierarchy, right-click -> Cinemachine -... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
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- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS