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[Visual Effect Graph] Input field values are clipped in ArcCone & Color ...
Input field values are clipped in ArcCone & Color node, Color property. Steps to repro: 1. Create a new project. 2. Windows > Packa... Read more
[VFX] Particle simulation doesn't match the reference VFX when using Vis...
How to reproduce: 1. Open the attached project's Scene labeled "Scene" 2. In the Game View, inspect the reference Visual Effect "VFX... Read more
[VFX Graph][Mobile] Bitonic sort exceed maximum supported workgroup size
.How to reproduce: 1. Open the attached "Project.zip" Project 2. Change the build target to "Android" 3. Make sure that Graphics API... Read more
[Visual Effect Graph] Editor crashes on resetting Visual Effect Graph pr...
Editor crashes on resetting Visual Effect Graph prefab. Steps to repro: 1. Create a new Project. 2. Windows > Package Manager > Vis... Read more
[VFX] Right clicking on a Group Node does not have an Ungroup or Delete ...
[VFX] Right clicking on a Group Node does not have an Ungroup or Delete Group option To reproduce: 1. Create a new project 2. Insta... Read more
[VFX Graph] NullReferenceException is thrown to the Console when switchi...
[VFX Graph] NullReferenceException is thrown to the Console when switching from graph that was attached to target GO window to anoth... Read more
[ShaderGraph] Updating an exposed Vector1 property to 'Slider' mode does...
Repro steps: 1. Create a VFX Shader Graph 2. Assign it to a VFX output 3. In SG, add an exposed Vector1 and save the graph 4. Observ... Read more
[Visual Effect Graph] ArgumentException error is thrown on cancelling pC...
ArgumentException: Path is empty error is thrown on cancelling pCache file window in Point Cache Bake Tool. Steps to repro: 1. Crea... Read more
[Visual Effect Graph] IOException: Sharing violation on path error is th...
IOException: Sharing violation on path error is thrown on overriding pCache file in Point Cache Bake Tool. Steps to repro: 1. Open ... Read more
Shader error when using “Collision with depth buffer” block in URP
Currently we get a shader error when using “Collision with depth buffer” block: unrecognized identifier ‘CameraBuffer’ at kernel CSM... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL