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[Android] An un-interactable zone above the popup keyboard
How to reproduce:1. Open the attached “IN-42981“ project2. Connect a device to your machine3. In the “Build Settings” click “Build A... Read more
Vertex data is displaced when building with Addressables with Optimize M...
Reproduction steps:1. Open the attached project “VertexData”2. Go to Window > Panels > Addressables Groups3. Click Build > ... Read more
XR Multipass Rendering Issue: Field of View camera settings is non-funct...
Multiple XR platforms (seen on Quest, Oculus PSVR2, Hololens, etc ) running multipass get the screenshots view far off the baseline,... Read more
TextField and Label doesn't generate text with the right FontAsset
How to reproduce: (See attached video) Open the Tests/EditModeAndPlayModeTests/UIElementsSamples/ project Open the UI Builder (Windo... Read more
[macOS] “Input.GetMouseButtonDown” gets set to true when pressing and wh...
How to reproduce:1. Open the user’s attached “GetMouseButtonIssue.zip” project2. Open the Game window3. Open the “Game” dropdown men... Read more
[UWP] Capabilities are not changed when rebuilding the project
How to reproduce:1. Open the attached project "2022-3-uwp-ds5.zip"2. Plug in a PS5 or PS4 controller3. Build And Run the project4. N... Read more
[Oculus] Lights causing artifacts when Forward+ Rendering is selected
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Connect Quest 2 wi... Read more
"Search by Import Log Type" icon is white when in light mode
How to reproduce:1. Open/create any project2. Select Preferences/Settings -> General -> Editor Theme -> Light Expected resu... Read more
Crash on VFXMemorySerializer::StoreObjects when converting to Subgraph B...
How to reproduce: Import the attached package Convert Set Velocity from Direction and Speed to Subgraph Block Notes: Reproduced on m... Read more
Block is not removed from context when converting it to Subgraph
How to reproduce: Import the attached VFX Convert Set Velocity from Direction & Speed to Subgraph Observe that Subgraph block is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"