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[Profile Analyzer] Blue line appeared in the bottom left corner of the C...
Blueline appeared in the bottom left corner of the Compare tab in the Profile Analyzer window Steps to Repro: 1. Create a new Projec... Read more
[Profile Analyzer] Description Text is misaligned in the Single tab of t...
Description Text is misaligned in the Single tab of the Profile Analyzer window Steps to Repro: 1. Create a new Project2. Install Pr... Read more
Profile Analyzer - Error logged after changing depth filter and right cl...
Profile Analyzer - Error logged after changing depth filter and right clicking This was observed on 2018.4: After changing the depth... Read more
Profile Analyer - Histogram buckets for count values look to be out (or ...
Profile Analyer - Histogram buckets for count values look to be out (or maybe a rounding issue) In the Profile Analyzer when looking... Read more
[Profile Analyzer] Clicking on the title of a group in the Profile Analy...
How to reproduce:1. Create and open a new Unity project2. Install the Profile Analyzer package3. Open the Profile Analyzer window (W... Read more
Profile Analyzer 'Pull Data' button is inactive when Profiler recording ...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package from the Package Manager3. Open the Profile Analyzer ... Read more
Profile Analyzer generates compiler warnings on 2018.4
Version 1.0.2 of Profile Analyzer generates a CS0414 warning in Unity 2018.2.24f1 regarding field ProfilerWindowInterface.s_UseRawIt... Read more
[Profile Analyzer] Threads are not loaded correctly in a pulled data whe...
How to reproduce:1. Open the attached "ProfileAnalyzer" project2. Open the Profiler (Window->Analysis->Profiler)3. Load the at... Read more
Profile Analyzer - Focus remains on profile analyzer when moving to prof...
Profile Analyzer - Focus remains on profile analyzer when moving to profiler If you have the Profiler and Profile Analyzer in sepera... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build for iOS with UnityAds fails with linker failures when performing a CocoaPods build
- NavMeshManager.LoadData takes a long time and causes performance spikes when enabling a NavMeshSurface with already instantiated NavMeshLinks
- Shadows created by real-time Spotlights are rendered at a very low resolution on terrain when HDRPAsset Lit Shader Mode is set to Forward or Both
- “STP” in Project window > Advanced Upscalers by Priority menu list is shown as available to add when it is already added to the list
- Rename fails with an error “Canceling DisplayDialog” when renaming a Mipmap Limit Group in Project Settings > Quality after adding a new group