Search Issue Tracker
Animator "Update Mode" change is not saved
Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File &g... Read more
[Batchmode] If project is run in batchmode Unity doesn't render to Textu...
How to reproduce:1. Open the attached project2. Build and run Main scene3. This test will save some frames to file (frames/*.jpg) fo... Read more
New editor windows have wrong position when working with several monitors
Reproduction steps:1. Make sure to have 2+ monitors connected to your system2. Launch Unity and drag-n-drop its main window to a sec... Read more
Unity crashes after clicking on gizmo menu in scene view
To reproduce:1. Open attached project2. In the scene view click "Gizmos" Expected: Gizmo menu is opened.Actual: Unity crashes. Note:... Read more
Warning “New Sprite Atlas: There is a mismatch in secondary textures of ...
Reproduction steps:1. Open the attached project "ReproProj"2. In the Project window, select the “New Sprite Atlas”3. In Inspector, a... Read more
Inherited variable which is never set doesn't throw error
Steps to reproduce:1. Build and run attached project to WebGL.2. Check console - no null reference in console and "in printstuff!" i... Read more
Editor sprite icons are not showing in inspector
Steps to reproduce:1) open attached project2) open scene 'm'3) click on directional light in hierarchy4) observe script component Ex... Read more
[MSE][Build] Unloading scene created with SceneManager.CreateScene will ...
Steps to reproduce:1. Open users attached project2. Run project in Unity Editor and press button multiple times3. Cube will load and... Read more
Assets with some long filenames cause Mac import progress bar to assert ...
How to reproduce:1. Open user-submitted project (1268063-Minimal-Repro.zip) Expected result: the project is loaded successfullyActua... Read more
Custom Cursor flickers when highlighting Text in the Package Manager Window
How to reproduce:1. Create a new Project2. Add any texture to the project and set it as a "Cursor" in its texture settings3. Go to F... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled