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Importing certain FBX model crashes editor
Steps to reproduce:1) create new unity project2) import users attached fbx modelEditor crashes. Regression started: 5.3.1f1 Read more
FrameTimingManager GPU time stops working when pausing the app
How to reproduce:1. Open the attached project '1375843.zip'2. Build and Run the application on an Android device3. Pause the applica... Read more
UIElements MinMaxSlider gets Cropped when the slider is moved all the wa...
Reproduction steps:1. Create a new project2. Open Window -> UI -> UIElements Samples3. Select Numeric Fields sample4. Move the... Read more
MissingReferenceException is thrown when calling Object.Destroy from a U...
Reproduction steps:1. Open the attached 'Issue #1231781' project2. Open the 'SampleScene'3. Enter Play mode4. Click on the 'Click he... Read more
Animation is played on a loop even though "TileAnimationFlags.LoopOnce" ...
Reproduction steps:1. Open project “LoopingTest”2. Open scene “SampleScene”3. Make sure the Inspector window is open4. Enter Play mo... Read more
Generic UnityEvent field throws "type is not a enum value" when changing...
Steps to reproduce:1. Open the provided project "case_1201281-Sandbox-Unity.zip"2. In the Hierarchy window select "GameObject" GameO... Read more
"Cascade Shadow atlasing has failed" errors are spammed when two Directi...
How to reproduce:1. Open the attached project "ShadowAtlasing"2. Open the "OutdoorsScene" scene3. In the Hierarchy, select the "Dire... Read more
High CPU usage while downloading assetbundles
1. Open attached project2. Build to iOS3. Press LoadBundle button4. Look at CPU usage Regression from: 5.3.0f1 Read more
Terrain Samples throws warnings in the Console window after import
Steps to reproduce:1. Create new Unity project2. Open Package Manager3. Install Terrain Tools package4. Once Terrain Tools package i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject