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TextMeshPro text kerning results in incorrect offset when using certain ...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/SampleScene.unity" scene3. Enter the Play mo... Read more
[HDRP][RG] Render Graph Viewer breaks Camera rendering
Steps to reproduce: 1. Create a new HDRP 3D Template 2. Open Render Graph Viewer 3. Observe Scene or Game view (Depending on Render ... Read more
Time.timeSinceLevelLoad is inaccurate when the framerate is very low
Reproduction steps:1. Open the attached “BugRepro” project2. Open the Console window (Window > General > Console)3. Enter Play... Read more
Crash on PhysicsManager::AwakeFromLoad when entering Play Mode
Reproduction steps:1. Open the attached “repro-project”2. Enter Play Mode Expected result: Play Mode is entered successfully without... Read more
Custom AssetImporterEditor Script throws errors when selecting a texture
How to reproduce:1. Open the attached "1243035 repro" project2. Select "NewImage.png" from the Assets > AdvancedTextureImporter &... Read more
altitudeAngle and azimuthAngel variable of Input.GetTouch always return ...
1. Run the attached project (or use any script that shows values of altitudeAngle and azimuthAngel variable of Input.GetTouch) on iO... Read more
[URP] CommandBuffer warnings thrown while debugging Depth Overlays with ...
How to reproduce:1. Create new URP project2. Open Rendering Debugger from Window>Analysis3. In side panel select Rendering4. Set ... Read more
[LWRP] Cyan level is too high in the LWRP template scene when using Gamm...
To reproduce:1. Create a new project with LWRP template (for 2019.1 version use Unity hub)2. Open SampleScene3. Switch color space t... Read more
[Test Runner] TearDown method first is called form child class then from...
Steps to reproduce:1. Download 1120079_repro.zip2. Run test in EditMode Expected results: TearDown method first is called from a bas... Read more
An error "Invalid AABB" shows up when a gameobject with Rigidbody has a ...
Reproduction steps:1. Open the attached file;2. Open the scene "kalin_dev";3. Enter the Play mode;4. Observe the Console window; Act... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject