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Input actions asset not converted correctly when upgrading from 1.14.1
Steps to reproduce: Open up the attached reproduction project. Open up the file Assets/InputSystem_Asset.inputactions in the editor,... Read more
[Linux] Input System does not register the backButton or forwardButton w...
How to reproduce:1. Create and open a new HDRP project2. Open Window → Package Manager -> Package Manager → Unity Registry3. Inst... Read more
Simulation Touch with the New Input System does not work compared to old...
How to reproduce: Open the “2494927.zip“ project Open the “SampleScene“ Open Window → Analysis → Input Debugger Enable Options → “Si... Read more
Supported device usage appear as code strings instead of readable text i...
Steps to reproduce: Create a project Go to "Edit" -> "Project Settings" Select "Settings" displayed under the "Input System Packa... Read more
Keyboard input does not work when entering Play Mode with a controller c...
How to reproduce:1. Open the attached project "IN-123743"2. Open the "Assets/Scenes/Development/DevGym" Scene3. Connect a controller... Read more
Input Actions Editor "Invert" Processor is a foldout even though it does...
Steps to reproduce: Create a new Unity project using a 3D Universal Template From the Project window, open the "InputSystem_Actions.... Read more
Buttons in the Input Actions Editor overlap when the window is docked an...
Steps to reproduce: Create a new Unity project using a 3D Universal Template From the Project window, open the "InputSystem_Actions.... Read more
InputActionReference is not set when attempting to set it on a Prefab or...
How to reproduce:1. Open the attached project "IN-126633"2. In the Project window, select the "TestObject" Prefab Asset3. In the Ins... Read more
Processor list resolves to Vector2 instead of float when editing composi...
Reproduction steps:1. Open the attached “IN-122827” project2. Open the Project Settings window (Edit > Project Settings)3. Go to ... Read more
Phantom inputs on VKB joysticks when Unity Input System is used
How to reproduce:1. Connect VKB Gladiator EVO joystick (or any VKB device)2. Create new Unity project with Input System package3. Cr... Read more
All about bugs
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Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected