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Unable to press buttons with XR Poke Interactor when a sub canvas is blo...
Reproduction steps: 1. Open the attached project "UI_Tests_Poke.zip" 2. Open Assets > “UI tests” scene 3. In the Hierarchy enab... Read more
Mouse input stops working to click world space UI when XR subsystem is r...
Reproduction steps: 1. Open the attached "MouseInputXRSubsystem.zip" project 2. Open the "SampleScene" scene 3. Enter the Play mo... Read more
[HandsDemoScene] Unusable wrist menu buttons
Wrist menus are inoperable in HandsDemoScene from XRI package samples. To make a wrist button appear you must point your fingers awa... Read more
[HandsDemoScene] Quirky toggle button behavior
See TouchyToggle.mp4 attached. The toggle button in HandsDemoScene is touchy. I clicked the button repeatedly, causing the button ... Read more
[HandsDemoScene][Hand Interaction Profile] Right pinch moves left raycas...
See HandSelect.mp4 attached. Right hand pinch causes left hand's raycast beam to become offset from the hand model. The bug ha... Read more
[ARDemoScene][iOS] Next tap event lost after object deletion
*Steps to reproduce:* 1. Unzip and open attached project. 2. Use Unity 2022.3.52f1 or 6000.0.25f1 to open the ARDemoScene scen... Read more
"ArgumentException: An item with the same key has already been added. Ke...
How to reproduce: 1. Open the attached project "IN-88459.zip" 2. Open Assets/Scenes/IN-88459.unity 3. Connect Quest 2 with Meta Q... Read more
[ARDemoScene][Android] Slow tap fails to spawn or select objects
*Steps to reproduce:* 1. Unzip ARDemoScene_ARCore.zip (see attached) and open the project with Unity 6000.0.25f1. 2. Build-an... Read more
[Quest] Gaze reticle falls out of sight in XR on a new project
Reproduction steps: 1. Open the attached project “ReproProj” 2. Open the “/Assets/Samples/XR Interaction Toolkit/3.0.5/Hands Inter... Read more
Mouse and Pointer Events are called incorrectly in ScrollView with XRUII...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Scenes/SampleScene” Scene 3. Enter the Play Mode 4. Hov... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
- [sw-unity-6-1] Scene view renders any light differently when more than one camera exists and neither have the "MainCamera" tag
- Project tab navigates to the previous folder when undoing (CTRL+Z) GameObject placement in the Scene
- Blue lines appear on the sides of the "Fit Canvas" or "Fit viewport" button when it's clicked in the UI Builder.