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GC calls generate micro-freezes when UnityEventBase creates a lot of m_C...
Reproduction steps: 1. Open the attached project “IN-3528.zip” 2. Start Play Mode 3. Click Window > Analysis > Memory profiler 4. Ta... Read more
[Hub] Tutorial Project summaries advise to set preferred Editor to 2019....
Reproduction steps: 1. Open Unity Hub 2. Open "Learn" window and choose "Tutorial Projects" category Expected result: Tutorial Proj... Read more
Shaders: #pragma target with trailing comment is not recognized
Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more
Custom Event do not fire on builds
Steps to reproduce: 1. Open supplied project ("GoblinSlaver.zip") 2. Run the Scene "MovementTest" 3. Notice the game working. 4. Bui... Read more
URP Camera prefab fields (Render Type, Renderer, Background Type) are no...
How to reproduce: 1. Open the attached 'project-1230082.zip' project 2. Open the 'GameObject' prefab in Edit mode 3. Select the 'Mai... Read more
Emission colors are incorrect when converting materials from Built-in to...
How to reproduce: 1. Open the attached project "UrpMatConversion.zip" 2. Select "Render Pipeline" in the Hierarchy window 3. Chan... Read more
Creating another Render Texture causes "assigning 3D texture to 2DArray ...
Steps to reproduce: 1. Create a new empty legacy project 2. Create Render Texture and set type to 2D Array first, then type to Cube ... Read more
Transparency and baked light maps broken again
Shader warning in 'Tessellation/Bumped Specular (smooth)': texcoord2 missing from surface shader's vertex input struct (appdata), di... Read more
[Visual Effect Graph] Suitable Contexts selection is not saved within Bl...
How to reproduce: 1. Create a new Unity project 2. Import the Visual Effects Graph package 3. Create a new Block Subgraph(Assets > C... Read more
Crash in ApiGLES::CheckFramebuffer on ATI Radeon HD 4770 when forcing gl...
Machine is available via http://confluence.hq.unity3d.com/display/DEV/QA+Physical+Lab To reproduce: 1. Connect to specified machine... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects