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[M1] Crashes on core::pair<core::hash_set<UnityGUID, core::hash<UnityGUI...
Reproduction steps: 1. Open the user’s attached project 2. Enter Play Mode Expected result: Editor enters Play Mode Actual res... Read more
[URP][HDRP][Shader Graph]Remap node preview becomes pink when "In Min Ma...
Reproduction steps: 1. Create a new project 2. Create any Shader Graph 3. Create a Remap Node and set the Min/Max value to 1 Expect... Read more
Unity crashes when calling GameObject.Destroy() on an "empty" GameObject
Description: This crash happens when calling GameObject.Destroy() on an "empty" GameObject that has a VectorLine from the Vectrosit... Read more
[iOS] Player crash on startup
Steps to reproduce: # Open the attached project # Build and run the project on iOS # Observe the crash Reproducible with: 2019.4.3... Read more
WebGL Build error for Windows 7 32-bit OS
Steps to reproduce: 1. Create a new Unity project on 32-bit OS machine 2. Try to build it for WebGL 3. Notice that the build won't ... Read more
Layers drop-down button behaves differently from the Accounts or Layout ...
How to reproduce: 1. Open any (new) project 2. Click on the Layers button in the top right corner - Note the drop-down menu appear... Read more
Performance regression in UnityLinker.exe when building to UWP
How to reproduce: 1. Create a new project -> import the attached Assets 2. Build for UWP Reproducible with: 2020.1.0a17, 2020.1.0b3... Read more
Only one object is selected in the Hierarchy window when opening the con...
How to reproduce: 1. Open the attached project "Pirate14.zip" 2. Select "Camera" and "GameObject" in the Hierarchy window 3. Righ... Read more
[UI] Dropdown stays in highlight phase after selecting an option
Steps to reproduce: 1. Download and import attached project. (UI_Test.zip) 2. Open scene: main 3. Play. 4. Click on dropdown. 5. Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects