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Missing in-editor warnings when "Hidden/Cube*" shaders aren't included (...
Reproduction steps: # Open the project “ReproRealtimeReflections” # Build and run the project # Observe the sphere in the middl... Read more
[HDRP] Large memory load occurs when building a Scene with many dependen...
How to reproduce: 1. Create a new Unity project 2. Create a Scene with many references to external Scriptable Objects, which have re... Read more
Shader Graph "Save Asset" button is replaced by the small button
How to reproduce: 1. Create a new project 2. Create any Shader Graph Asset and open it 3. Observe the “Save” button in the left uppe... Read more
[Webplayer] badly named editor option
-e: the "Offline Deployment" gives people the impression that such a build would run offline while it only stops using the online ve... Read more
After adding grass to the terrain - the whole Editor becomes very slow (...
After adding grass to the terrain - the whole Editor becomes very slow (Gfx.WaitForPresent) 1. What happened When adding grass to t... Read more
[Burst] 'CompilerException' error is thrown when the BurstCompile attrib...
Reproduction steps: 1. Open the attached project ("case_1211670-DistField2DTests.zip") 2. Download Burst package and put it inside "... Read more
[BugReporter] [UI] Search results might have tooltips with full title text
Search results in Bug Reporter should be or viewable on re-sizing or a tooltip with full text should be added. To repro: 1. Enter... Read more
[UNET WebGL] crossdomain error running from file:///
-e: see title, stops you from using the matchmaker service -repro: --build and run webgl --Click the "Start MatchMaker" button --Cl... Read more
InputField does not clear placeholder text when clicking inside the field.
Version 5.1.1f1 (2046fc06d4d8) Fri, 27 Mar 2015 09:26:51 GMT Branch: 5.1/release Description: When clicking in the input field, th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects