Search Issue Tracker
GPU profiler shows increased usage when moving the camera and an AudioSo...
How to reproduce: 1. Open the attached "case_1157154-GPUProfilerAudioSource" project 2. Open the Profiler window and add a GPU profi... Read more
[Mac] Unity freezes with failed assertion 'processed == fileSize' when i...
How to reproduce: 1. Create a new project 2. Import "output.abc" file (download link in the edit) Actual result: Unity freezes. Re... Read more
Mesh with Cast Shadows set to Shadows Only isn't selectable in scene view
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In hierarchy, select plane and notice that it has "Cast Shado... Read more
Vertical lines indicating time are missing in AW
Vertical lines indicating time are missing in AW. Vertical lines indicating time are missing in certain parts of the view: - the ke... Read more
[tvOS] After setting allowExitToHome to True and back to False the app s...
How to reproduce: 1. Build the "tvOSExitBug.zip" project for tvOS 2. Connect gamepad controller to the Apple TV 3. Run the app on Ap... Read more
Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...
Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b 2. Create cube. 3. Delete its mesh filter. 4. Save scene. 5. Lo... Read more
Thread logs from a Player stop appearing in Console after the thread sleeps
Reproduction steps: 1. Open the attached "ThreadLogsInPlayers.zip" project 2. Enable "Development Build" and "Autoconnect Profiler... Read more
Wrong collision normals with composite tillemap collider
See more information in this forum post: [https://forum.unity.com/threads/wrong-collision-normals-with-composite-tillemap-collider-a... Read more
[IL2CPP] Building project with System.Data.Linq reference causes build e...
How to reproduce: 1. Open the attached project (.Net 4.x required) 2. Build the project with IL2CPP backend Actual result: The buil... Read more
[GLCore][Windows][Editor] Switching to GLCore breaks GameView, 5.4b4 reg...
Repro steps: 1) Open the project(which is empty and newly created) 2) Change graphics API to GL 3) Notice the Game View breaks (look... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System 'Texture Sheet Animation' does not react to changes when changing textures in HDRP
- Asset instance duplicates when there is no dependency duplication between asset bundles
- The list remains orderable when NonReorderableAttribute is used
- The Physics Debugger displays incorrect Collision Volume when compared to its Collider bounds
- Errors are thrown when using stacking cameras with two different Renderer2DData