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SpriteUtility.GetSpriteUvs returns invalid Uvs
SpriteUtility.GetSpriteUvs returns invalid UVs 1. Open ExampleScene 2. Click on SpriteObjTester 3. Check the section called Uvs Ex... Read more
IndexOutOfRangeException when repacking a multi-paged sprite atlas into ...
IndexOutOfRangeException when repacking a multi-paged sprite atlas into a single-page sprite atlas 1. Import MetalMan texture into ... Read more
Sprite selection outline box is misaligned
Sprite selection outline box is misaligned 1. Open scene "1" 2. Click on the white square in the scene Expected: The selection ou... Read more
[iOS] Awake-Start order is different when loading multiple scenes
Reproduction steps: 1. Open the attached "Str" project. 2. Build and run it for iOS. - Two scenes are combined, first scene loads a... Read more
VideoPlayer.Prepare() broken on random video files
Steps to reproduce: 1. Open attached project 2. Open "Main" scene 3. Put a videofile in the PlayVideo Script's Clip Field (link atta... Read more
Undoing animation property causes "Invalid OffsetPtr access! Pointer is ...
Steps to reproduce: 1. Open attached project 2. Open "Peli" Scene 3. Select "walrus" in Hierarchy window 4. Open Animation window 5.... Read more
[OSX][WWW] www.bytes returns null on mac
How to reproduce: 1. Open the attached project 2. Open and play test scene Actual result: notice NullReferenceException in console E... Read more
[Regression] Texture cannot be painted on terrain
Steps to repro: 1. Open attached project and 't1' scene; 2. Select Terrain gameobject in the Hierarchy; 3. In Terrain Inspector go ... Read more
Enum shader property does not allow fraction selection in drop-down menu
When using a custom shader and the Enum Property with fraction numbers, the resulting drop-down menu in material inspector does not ... Read more
RAM usage remains high after instantiating lots of game objects and then...
After instantiating many game objects, RAM usage rises as expected, but it doesn't drop to the previous level after exiting play mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects