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Repro steps: 1. Create an animation curve 2. Select its last key and set it to ping pong mode 3. Plug the key into a "from Curve" bl... Read more
Repro steps: 1. Add a Set Position (Circle) block in initialize 2. Expand Arc Circle - Circle - Center 3. Modify the X or Y value an... Read more
Repro steps: 1. Connect a Spawn node to Initialize 2. Drag to connect the Spawn node also to another Spawn node 3. Observe how the i... Read more
TL;DR: VFXExpressionCombine(float2, float) does not combine to a float3. An edge, but harder to track issue is that if the produced... Read more
Now that we support basic LWRP, switching between HDRP and LWRP ought to update the render pipeline settings path. Repro steps: 1. ... Read more
Repro steps: 1. Expose a gradient 2. Edit the exposed gradient in the inspector 3. Undo the gradient change while the gradient windo... Read more
Pressing space while the cursor is over a context node shows the nodes, and not as expected the blocks menu. Repro steps: 1. On OSX... Read more
Repro steps: 1. Create a new or open an existing VFX 2. Expand blackboard and add a parameter to help visualize the issue 3. Drag th... Read more
Repro steps: 1. Add a Set Position from Map block 2. Change the Sample mode to Sample3DLOD 3. Observe console error Expected outcom... Read more
Reproduction steps: 1. Create an empty Unity Project 2. Using the Package Manager, install Core RP Library and Visual Effect Graph 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [OSX][Settings] When using only the new ISX as Input Handling, mouse position and scroll are still detected by the old system.
- [Scripting] Input Action fails to re-enable after disabled.
- [MacOS] "Bloom" does not work in Standalone Build
- Mesh.CombineMeshes result has different normals if the original mesh has tweaked normals and scale
- [Hub] In licence error screen https://unity3d.com/unity/err/license redirects to not found website